Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → UniOwl

UniOwl

Feedback comments for LD58

← LD57   LD59 →

UniOwl's games and stats for all events →

TimestampSince previousGameUniOwl's comment
Oct 7 17:04:54 Harold Babysits ♥ 1 Unfortunately I can't read and stumbled upon every bug you've mentioned on itch page. But there's a thing or two I can add: Sometimes, I don't understand, why I can or cannot do some things in the level. For example, game allows me to try to go to map edge and leave - but then it says "you can't do that". I have an opportunity to beat that slime, but mc says "let's not do that" (and the slime doesn't want to attack me in return) I think the game can become a lot more fun and interesting if that small things will be taken into account. For example, level layout is built in such a way that there are no slimes yet, or exit path is blocked, or smth else (hope you get the idea). Take everything here with a grain of salt of course, as I don't play JRPGs very often Anyway, despite you used standart assets, there still was done pretty huge job (making of rpgs or strategies on a game jam scares me a lot ☠️) Thanks for your game, keep it up (and try keeping scope on jams *small*, making the most fun out of the idea, rather than risking all the game on something very big)
Oct 7 20:16:04 3h 11m The Great Collector ♥ 1 Actually very cool gameplay! It took me a bit of time to get used to falling hook mechanic (I thought I can control the angle, but no) Pretty good job!
Oct 7 20:42:09 26m 05s Green Amber ♥ 3 I very liked the visual aesthetic, it was very atmospheric. Although, something I want to point: 1. Because of very dim lighting I had hard time to understand what even to do at first. My gear kept falling and I didn't see any obstacles. While this dark lighting and fog may be totally fine in itself as an introduction, maybe some text/pictogram hints would be very nice. And maybe simpler level? (e.g. without falling or/and without wall climbing so early) 2. Then, the collectables. I entered a menu, and. What to do with those things? I mean, game allows me to select them. So I thought "maybe I can interact with them somehow". But I didn't found a way, so my next thought was "oh, maybe they are pure cosmetics. that's ok, but a bit sad" Overall, it was cool little platformer (and very beautiful aesthetically). I could see potential in it. Maybe more mechanics with gears, interactions with those collectables, etc. Thank you! upd: I forgor to add. The sounds after collecting that big blue thing becomes annoying very quickly. But I liked the music a lot!
Oct 7 21:15:05 32m 56s Depth Scan ♥ 4 Very cool implementation of Scanner Sombre mechanic! Although, I accidentally died at 5/6 progress after a long time walking. It would be cool to have some kind of health or checkpoint system
Oct 8 09:28:11 12h 13m BulkUp ♥ 2 alien goth girl... save me... save me alien goth girl
Oct 8 19:20:30 9h 52m Gibberwave ♥ 1 I very liked the aesthetics of photographic background and hand painted foreground elements! About gameplay: - I think the timer here is too harsh. Maybe the game doesn't need it at all, or it should be much slower. I don't know if there's enough time to read bubbles in Chinese, but in English there's a lot of text and for foreigners (for whom English is the second language) it can be quite challenging. Anyway, thanks a lot for your game! I really liked reading the bubbles (whichever I had enough time to read) 👀
Oct 8 21:32:36 2h 12m Achievement: Unlock all achievements ♥ 2 Hehehehehehehehehehehee sdsds.png Thanks for your creation! This was one of the funniest games I played yet!