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Feedback comments for LD58
Pete Valeo's games and stats for all events →
| Timestamp | Since previous | Game | Pete Valeo's comment | |
|---|---|---|---|---|
| Oct 11 05:42:11 | F.L.O.P | ♥ 2 | What an absolute trip of a game 😆 Loved the goofiness, premise was solid and the controls were not hard to learn. Took a quite a bit of practice to get the penguin to go where I wanted, but once I got a feel for it, it was quite a fun ride. Great idea and solid execution - well done! | |
| Oct 11 05:49:08 | 6m 57s | Skeledaddler! | ♥ 3 | Incredibly charming entry! It's simple and easy to grasp premise, with great controls and pitch-perfect music and sound design. Perfect graphics for the vibe, a shocking variety of level design, and a genuinely engaging mechanic. One of the most well-rounded entries I've seen - great work! |
| Oct 11 06:09:55 | 20m 47s | Suck! It! Up! | ♥ 2 | I cannot believe how much time I just spent playing this game. The premise is not immediately clear, but once you figure it out, it moves deeply into "just one more try" territory, both between levels and after getting a game-over. Great graphics, really well-done, non-invasive music and audio (which, given how simple the mechanics are, is pretty important. I got lost on a few things that weren't obvious (e.g. took me a couple of playthroughs to realize there was a countdown clock, and even though they're RIGHT THERE, I somehow missed the little descriptions for how the different animals/items figured into the scoring, which made it a little confusing how to proceed at first. All those minor gripes aside, this game has probably gotten more time from me than any jam game in recent memory - very well done! |
| Oct 21 21:25:15 | 255h 15m | Cardboard Collector | ♥ 2 | This is a very strange beast of a game, but I found myself enjoying it kind of a lot? Not much to do that I could discern, but the floatiness of the jump mechanic and the overall fog-swamp vibe was a surprising amount of fun to spend time in. Very confused, but impressed nonetheless! |
| Oct 21 21:30:20 | 5m 05s | Booster Buster | ♥ 1 | I was not prepared for how much I enjoyed this game! Graphics are a great version of that style of visual, and the overall flow of the game felt tight. The music was fun and didn't get repetitive (even though it was repeating), and the mechanic for using the cards was very engaging - lots of 'just one more turn'-itis with it. I wasn't totally clear how to advance and build the deck up, but using the cards to stave off the creatures' incursion was a lot of fun, and I'd be willing to play a more fleshed-out version of this game for more time than I'd like to admit. Well done! |
| Oct 21 21:41:23 | 11m 03s | If I Ran the (Alien) Zoo | ♥ 1 | Love this. Great vibe, great aesthetics, and a simple mechanic that remains fun throughout a many-minute play session. Graphics were perfect for the feel, and the audio worked very well (the music track was great even though it didn't super fit the feel of the game IMO), and the premise was enough to keep me coming back. It wasn't immediately clear to me that there were specific items you needed to get, so I ended up getting yelled at by the alien for 3 or 4 rounds before I figured out what was going on, but once I did it was much more straightforward. Job very well done, team! |
| Oct 21 21:44:29 | 3m 06s | Touch Mycelium | ♥ 1 | This is great! Was initially a little confused about why I couldn't pick anything until I restarted and saw that Shift was the crouch button, and then all was clear. Great aesthetics, simple but fun premise, nice ambience and overall feel, and absolutely nailed the theme. Well done! |