Foon → Ludum Dare Explorer → LD58 → Feedback comment stats → MestreRothLD

MestreRothLD

Feedback comments for LD58

← LD57

MestreRothLD's games and stats for all events →

TimestampSince previousGameMestreRothLD's comment
Oct 8 00:28:34 Marble Trouble ♥ 4 My firt all 5/5. This is a great take on the theme, top notch execution. Character graphics and lines are a special point. My only tiny grip is about the final of the turn, where your ball gets slooowly stopping for too long; that could be faster. But it's a minor issue. The entry is really awesome! Congratulations to the team.
Oct 9 11:04:40 34h 36m Shape Collector ♥ 1 Great entry! Well thought and executed concept. Really liked it. As for the mentioned overscoring, one option would be having the surplus score automatically used for something else, like extra shapes on next wave, filling a power bar, meta currency... But it's not something that bothered me. It actually serves as a clear sign that you are playing well or losing gas. Also it helps the dev if some procedural balancing is required (like identifying players who are struggling). Anyways, awesome entry! Congrats!
Oct 10 04:53:30 17h 48m Butterfly Gathering ♥ 4 Awesome game. Went to play after seeing it on @gonutz Schmonutz's stream. I really enjoyed the depth of the "field building" aspect of the game. Made a horizontal vs vertical stripes field to ensure all flower types touch each other. This is a very good entry!
Oct 11 03:27:28 22h 33m Raccoon Captain: Cosmic Feast ♥ 1 Awesome entry. Got the full ending and the toss ending. The character design and the animations are very cool. A few suggestion are: allowing for diagonal movement, putting transparent circles below the characters to serve as "shadow", making the game window smaller or putting a full screen button (in my 1080p monitor I couldn't fit the game into my screen). Regardless of these, it's a very interesting and creative game. Congrats!
Oct 11 03:53:26 25m 58s Gobblin' Günther ♥ 4 Ok, this is a very very good game. As simple as it is at first sight, the elements talk to each other very well and make for cool reactive gameplay. I kept playing it just one more time over and over again. Really congrats for it. The game indeed is punitive. Took me a while, though, to realize that jumping after stumbling is a very costly mistake. Also, I feel like the writings on the wall are telling me that there is some sort of crafting, but I couldn't activate it. My main suggestions would be: less punitive on mistakes, shorter level duration. Awesome game. Will actually play it again. :) Captura de tela 2025-10-11 004639.png
Oct 11 04:44:23 50m 57s Before I Go Blind ♥ 1 This is an awesome experience. Very well tied actions, atmosphere and narrative.
Oct 11 04:53:26 9m 03s Clawful ♥ 5 I'm amazed by how well it captures the claw machining feel... The frustration... And the satisfaction. Very well done. Sunday I'll take the game to my cousin who has the claw machine fever. Let's see what happens, I'll let you know. In the meanwhile, congrats to the team! Amazing concept and execution.
Oct 11 05:03:40 10m 14s Bug Driver 3D ♥ 2 Awesome game! Vehicle's physics are super fun and the juiceness is... juicy, in a good way. Also, as mentioned before, the intro is very moody. Very good work!
Oct 11 14:03:43 9h 00m Nightfall ♥ 3 The mood is outstanding vibes.