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Jeremy Ryan

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TimestampSince previousGameJeremy Ryan's comment
Oct 21 20:42:01 Bibli-otter-phy ♥ 1 Very cute entry! I believe I collected all the furniture and tablets, but the counter for furniture wasn't quite accurate (said I only had 20, but I had much more than that). And I got 50/49 tablets because I collected the big one twice! Loved the gameplay loop of swimming around looking for things and then decorating the apartment.
Oct 23 16:21:52 43h 39m Cut to Pieces ♥ 3 Well this was absolutely delightful. Loved the goofy characters, creative gameplay, and little details in the newspapers. Also the "real" art illustrations were just really pretty in their own right! My only real quibble is that the gameplay was a bit easy. It would have been nice if there was one challenge level with more than three components, although it seems like it would be difficult to fit anything else into this game since it is already scoped so high for a weekend jam. Loved the little nod to Captain Peggles in the paper!
Oct 23 16:26:05 4m 13s Invasive Spectral Projectiles ♥ 1 This game was absolutely lovely, reminded me of playing classic arcade games. It was quite difficult (authentic to the arcade game experience) --- I failed the first level ~3 times, but once I got it I was able to beat the game in one go. I will say there was generally too much going on for me to think strategically about how to use the enemy ammo, so I just primarily used my regular gun and occasionally mashed the special ammo button when I needed something extra. And I avoided the red bats because they killed me more than anything. Loved all the little creature designs, everything had so much character and the whole package was just a wonderful experience.
Oct 23 16:31:01 4m 56s Gems of Kaine ♥ 1 I really liked this one! I did have to go into the description for hints for how to play (once I read "they only see adjacent gems" I figured it out pretty quickly), but once I got the hang of it, it was a really fun puzzle and felt a bit like minesweeper. Are the levels procedurally generated? They definitely look different every time, and this seems like a game that would not be too impossible to implement that in Compo timelines! Loved the overall vibe of the music and sinister laughter when you lose. I made it to level 10 a few times but didn't end up getting farther because I kept making small mistakes - restarting from the beginning is maybe a little bit too punishing, although it is probably necessary early on to make sure the player actually learns the rules correctly.
Oct 23 16:35:18 4m 17s Fume: The PC Gaming Simulator ♥ 1 Fun little parody game! Only managed to get 10/16 because I didn't realize what the goal was until I had already spent most of my money. The UI is a little buggy in parts - I think the link for games changes the cursor when hovering the name, but you have to actually click the capsule to go to the page. Loved the joke of FACTORY never going on sale, and little nods to Hungry Knight, Fantastic Fist, etc. Oh, and pineapple for sure.
Oct 23 16:43:31 8m 13s Trivia Hart in "The Case of the Porcelain Tricorn" ♥ 1 I don't know why I jumped into the pit. It was clearly a trap, since it was labeled "spike pit" but the bad guy called it a "bottomless pit." Which is it, bad guy? And why is a tricorn a hat anyway, instead of a horse with three horns? Another fantastic entry, it seems very difficult to make a point-and-click of any satisfying length for Compo and you managed to pull it off. I liked the meta "respawn" mechanic, although it admittedly took me a couple tries to realize I could jump in the corridor before the "boss fight." Loved all the little jokes and puns in the dialogue and environment, and leaning into the absurd tropes of detective stories ("You knew the song I was singing while committing a crime?"). Already looking forward to whatever you cook up next.
Oct 24 05:44:03 13h 00m GreedyDude ♥ 1 Fun little game with a very retro PS1 feel (ever play 40 Winks?). As others have said, it would be nice if the rock pickup radius was just a little bigger since it was sometimes tricky to grab them during the combat segments. I appreciated the particle effects and the little bits of gold that slowly roll after you if you don't pick them up immediately. The little bits of humor in the notes was fun (I like to imagine the boss literally wrote "(bossfight)" at the bottom of one of them). Fun little entry and extra impressive to be made from scratch!
Oct 24 06:00:26 16m 23s Tiny Expeditions ♥ 1 Delightful entry. I loved the peaceful atmosphere, procedurally generated world, and wide variety of bugs to find. My one complaint is that some areas with grass and trees are not super pleasant to navigate because your camera gets blocked so much --- perhaps making the trees taller so you're just interacting with trunks, and the grass shorter so you can see over it, would make it a little more seamless. I love the little bug collection summary at the end, it makes it pretty clear about how many there are still left to find! It might be nice if there was just a little more information, like what habitats you're more likely to find certain ones in, that could let you fill out the holes. But very small detail in the scheme of things for a 72 hour game. Nice work!
Oct 25 00:19:22 18h 18m Idle Badger ♥ 4 Yay, I'm someone's favorite person! Great entry and well deserved win, felt extremely "Daniel Mullins" in the best way.