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| Timestamp | Since previous | Game | Jeremy Ryan's comment | |
|---|---|---|---|---|
| Apr 20 04:21:07 | Winnerman Scams a Game Show | ♥ 2 | Hey, I'm a big winner! Right off the bat, this seems like a *bear* to program. Not only is it a big rewindable timeline with all your inputs, but it works for several completely different minigames. Extremely creative and ambitious premise and you managed to stick the landing. I can tell you had to scope back some of the graphics/audio in other parts, but sometimes that's necessary when you decide to program time travel in 48 hours. For some reason I assumed that only the 7s counted as winning the slot machine, and when the last roller showed only cherries, I was convinced it would have one 7 somewhere and just needed to roll for 30 seconds or something. My fault, not the game's, I just don't know how slot machines work apparently! As always, humor is great. I particularly liked the whole "To be clear, I'm explicitly asking you to cheat" bit. And the wacky design of the medically unfortunate game show host was great. After careful review, I've decided to award you this **Most Unshootable Duck** award. Congratulations! most_unshootable_duck.png | |
| May 3 03:03:06 | 310h 41m | Remote Mars Raider | ♥ 1 | Nice entry! I really liked how you learned the patterns over time and got better at the movement; it definitely started out very slow and clunky, with me consulting the codes very frequently and messing up a lot, but over time you develop mastery and memorize the codes and it goes a lot smoother as the levels increase in complexity. My only complaint with the control scheme: there was clearly a very well thought out system for the movement, and it is very consistent for the most part. However, all of the "big" versions of the commands use all three buttons, except jump right! That one tripped me up for a bit until I got used to it, but for the jumps I had to continue consulting the instructions longer than the other commands before I got the hang of it. Nice work, I would have liked a short "you win" screen after encountering >!the alien friend!< but I also get that compo has very limited time and you have to scope down very aggressively. There was some tough competition this year, but I'm pleased to announce you've won the **Least Soflockable Pushable Statues** award. Congratulations! owl_statue.png |
| May 3 03:24:25 | 21m 19s | 🐶ㅤ | ♥ 2 | Very cute art style and wonderful little game as expected at this point! There's an impressive amount of variety in the objects you can throw and destroy, and the little hoard of dust bunnies was a very nice touch as well. the end.png And of course, after careful deliberation, we've decided to award you the **Most Variety of Boss Projectiles** award. Don't spend it all in one place! boss_projectiles.png |
| May 3 03:42:15 | 17m 50s | Operation Alien Translation | ♥ 3 | This one was fantastic. The idea, the presentation, everything. Games like this are the reason game jams exist. My language didn't have all of those characters! But the closest I can get is: FAUCET ??? ALBERT ??? RAY translation.png We've been informed by our extraterrestrial sponsors that you are clearly the best game to receive the [̴̧̨͙͈͙̲̟̖̝̖̫̭̟̩͚̜̞̀͛͆̒̐̃͒̇͛͋̚͝]̵̛̜͙̱̦̟̮̬͎̞͉͍͎̯̝̟̔̎͌̈́̀́͋̊͒͘̚̚̚͜-̴̧̡̝̥̎̌̉̓̈́̾̃̓͘̕≠̨̛̛͍̠̝̭̼̯͔̓͌̀̋̓̎͗̆̓͛̕͘͝͝͝ͅ,̴̨̨̛̬͉̳̤͍̠̲̘̭̹̙̈́̇̑̅̂̓̈́͘͘͘ͅ.̶̡̱̝̼̟̰̻͉̖̱͓̞̀̽͂͑̇̽̀͛̒̌̀͐̄̽̊̚|̴̛͖͉̱̲̻̹̝͗̒̽+̸̡̙̜̲̈́̔́́̀͊̎̐̚ award. Congratulations! |
| May 7 04:29:21 | 96h 47m | Suit Yourself | ♥ 1 | Nice work for such a short time! Screenshot 2026-05-06 205706.png So I had a whole review written up about how much of a hard time I was having, but then I realized I missed the part that you could build your chains across colors (via connected suits), and immediately beat my high score. I guess it helps to read the directions! This was a nice twist on the Match-3 genre, and I liked how puzzly it was with the optimal routing while still being an arcade game and not a puzzle game. I think the one thing that feels missing is the satisfying automatic daisy-chain of combos you sometimes get in Match-3, since you have to clear all the tiles yourself (with the exception of the black ones when they hit the bottom). But there was enough satisfaction to be had with the connecting mechanic. I've crunched the numbers and decided to award you this *Smoothest Transition From Gameplay To Game Over Music Award*. It really just kind of blended right together. Congratulations! you_lose_winner.png |