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Frank Gevaerts

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TimestampSince previousGameFrank Gevaerts's comment
Oct 11 14:01:43 RGB Collector ♥ 1 I clicked until I had all the clicks! Well executed :)
Oct 11 14:39:07 37m 24s Grave Situation ♥ 1 My strategy: block gap with fences, then build towers. Quite a lot of fun, but maybe a bit unbalanced on the easy side of things? It feels like once you figure out the three gaps that need to be blocked, you can't really lose. Impressive graphics and audio for compo, and other than the balance, the gameplay works quite well! For QoL I think I'd have appreciated a preview for the fences, I can't for the life of me remember which of the buttons does which direction... Overall, well done!
Oct 11 15:24:24 45m 17s Unholy Black Hole ♥ 0 This was tricky! It took me about five tries to get them all, so well balanced. Quite an interesting concept, and well executed. Graphics and sound are decent, but it's mainly the game concept itself that shines here. One thing that definitely stood out was that my GPU fan didn't stop for a second while playing this, I'm assuming no vsync at least on my linux/X11 system. I have no idea if that's something you can easily force from the game side though.
Oct 11 15:36:24 12m 00s Clockwork Collector ♥ 1 This was excellent! A good balance of easy tutorial puzzles to more and more challenging later ones. And of course as usual perfect graphics and audio to set the mood! The only minor downside I think was that some of the controls felt a bit off. I often wanted to drag the handles in circles, but it doesn't feel like that was the way they were designed.
Oct 11 15:56:36 20m 12s Out Of Energy ♥ 1 I got to stage 3. Quite a decent game! The music and sound worked well with the graphics, and the gameplay was quite intuitive.
Oct 11 16:44:07 47m 31s Blood and Bounty ♥ 2 Graphics, sound, and music are quite nice (although I would have appreciated volume settings after the game starts) Enemy AI, well, ... Is it just random? I only had them start shooting me once there were about fifteen of them on the map. Some more purposeful enemies would definitely improve the game a lot! I did like the map generation though.
Oct 11 17:06:28 22m 21s Bug Bequest ♥ 0 Maybe more of an interactive experience than a game? Quite fun though For me (firefox on linux, maybe important) the experience was slightly marred by the mouse pointer being in unpredictable places, leading at one point to totally losing game focus and being unable to get it back so I had to restart. Overall I did enjoy it!
Oct 11 18:03:26 56m 58s Rastic Rush ♥ 1 I finished a commanderstitch game! :) A lot of fun, and thanks to the persistent collection, much more forgiving than some of your past games. Excellent work!
Oct 24 17:29:25 311h 25m AstroHaul ♥ 1 Screenshot from 2025-10-24 19-26-20.png Quite happy with this! An excellent experience. I was very much immersed in this while playing, and while early on I thought it might go on forever, it started getting harder without any noticeable cut-off point. Well done!