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Feedback comments for LD57
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| Timestamp | Since previous | Game | xlambein's comment | |
|---|---|---|---|---|
| Apr 11 20:21:18 | Potions on Paws | ♥ 3 | Overall I found the game to have interesting potential, but it's a bit complex and confusing to play. Would've been cool to maybe scope down a little, and add some extra polish :] Here are a few notes I took while playtesting: - Got a bug where after talking to a client, the little speech bubble stayed open and the controls got stuck. Had to restart the game. - Would've been nice if the difficulty of mini games correlated with the quantity/rarity of resources you got from them. For example, in the beehive game, you would get better stuff when the beehive is moving faster - Having to go up and down the stairs get tiring quickly :P Would be nice if we could buy an elevator or something. - The brewing interface is a bit annoying. I feel like it would be nicer there was a single click to add an ingredient. - Would be nice to see the stats of an ingredient from the brewing interface. - The rewards from the quests do not seem worth it. - Some menus can be closed by hitting the same key (e.g. C for cauldron), while others only allow ESC. Would be nice to have consistency. - In the inventory, the potion stats are very tiny and hard to read. It would be useful to have a way to see them big, like right after brewing. - I've tried a bunch to get a client to accept a potion, but I never could get its taste right. This game is hard! | |
| Apr 11 20:46:16 | 24m 58s | i have no clothes and i must clean | ♥ 3 | Very cool game! I got 3:34 on my second attempt. Not much to say about it, the experience is very tight, the humor works. If anything needs improving, I would add a few more monster sprites for diversity, and also a way to skip dialogs with the same keys as used for playing the game. But I'm just nitpicking! Also I loved the extra touch of letting the player customize their legs :D |
| Apr 11 21:03:44 | 17m 28s | Typing at Depth | ♥ 2 | I like the concept, it's very original :] Unfortunately, I feel like it's not very well balanced. Typing the words takes way too much time, even though I'm a comfortable touch-typer. Beyond 300m I never have the time to type real words, I just alternate between keymashing to move right and enter to go back all the way to the left. My favourite part is the general mood and design of the game. I think you absolutely nailed that :] Best score was 1368m. |