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Thunnus

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TimestampSince previousGameThunnus's comment
Apr 23 04:28:39 Abyss Prison ♥ 2 This is a really cool game! The music and graphics are top notch. Unfortunately I do not see anything to interact with beyond getting the first two keys and opening the first locked door. I got the two safes open, got to the 3-key safe, and then spent a good half hour looking for somewhere to use either the konami code or recipe information. Think it says a lot that I wanted to spend that much time poking around, though. Nice work.
Apr 23 04:49:42 21m 03s Deeper into the Black Hole ♥ 4 Congrats on finishing your first jam! I haven't tried something quite similar to this, but there are a number of elements that feel very familiar in that I've experienced them going wrong, too. I say that in a sense of comradery and love for the pain and glory of game jam :) It looks great! The craft feels floaty in a nice way. Levels and screen transitions can be very difficult to get right in a jam because they have to be tested so much. Audio cues can be tricky, too. The sound design is great. You also kept it to short clips. The collision cue is just repeating a lot. I think spacing out the meteors would help the pacing and give time to read the left bar, but that's also something that comes out of testing. This is a great first attempt. Please make more!
Apr 23 05:01:42 12m 00s Brainwash ♥ 3 The music is top notch. That map is awesome. I like the movement on the craft. Give a high-five to whoever did all the elements that went into the cleaning: The laser hits in a way I'd expect, the pop sound, the confetti, the clouds of debris. All fun stuff.
Apr 23 19:51:35 14h 49m Diving for Oxygen ♥ 1 This is cool! Like, one jam's worth of Dwarf Fortress scope :) The score and the constant battling to not drown definitely score high for the mood and top scores for innovation. There were fun interactions when one of the maps generated a couple of choke points between the energy and oxygen, making some moments where the divers were trying to get out of each other's way. At first it looked like they could be stuck in a loop but they'd deviate and go around. I think the best balance I could find was 2x Oxygen, 1x Energy, 1x Hauler. The troupe seemed self-sufficient with that set up. This is a lot to take on and have it all work. I'm impressed.
Apr 23 20:11:28 19m 53s Pressure of the Depths ♥ 1 Haha this is very similar to what we wanted our game to be when we started out, but shifted goals as we went along. I think the only issue would be tweaking the timing of everything, but that comes with testing and who has time for testing in a jam lol
Apr 23 20:22:41 11m 13s The Depths of Magic ♥ 1 EEEEEEEEEEEEEEEEnnter The Depths! Loved this. The animations are so good. I loved that the upgrades felt powerful. Kept me wanting to see what hte next room was like. Only issue I had was that the enemy spawns had to lead-in or neutral zone so the spawns were where most of my damage came from. Really cool entry. Thank you!