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mtnbonez

Feedback comments for LD57

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TimestampSince previousGamemtnbonez's comment
Apr 9 17:35:19 Dungeons Below ♥ 2 Congrats on your first LD! I'm in that same boat, but found that working w/ a group of friends keeps that anxiety in check. Remember... it's only a game :) Really dig the lighting effects & tense music! It's a bit hard to figure out what I'm looking for in an exit - hard to discern where I should go based on the flat tiling. I dig the sprites you used for the hero & enemies! I think some really basic SFX for attack, taking damage, etc. would go a long way. Best of luck on your next LD!
Apr 9 17:45:14 9m 55s Grip of the Abyss ♥ 1 Really like the graphics! Took me a minute to realize I needed to move the oxygen supply around, I thought it was endlessly working for a bit haha.
Apr 9 17:54:38 9m 24s We're at the bottom ♥ 2 So good! My favorite LD57 game so far. I also was convinced we'd do the Doors theme and had tons of ideas for it 😆 Only negative thing I can think of is that I sometimes skipped some cutscene things by clicking the text too early (like when you're looking up).
Apr 9 18:20:50 26m 12s The Signal ♥ 1 Really fun! You had me trying to bruteforce that locker for way too long haha. The lighting is so good, you had me checking EVERY corner multiple times lol. Some really minor technical feedback: 1) there's a "clip" sound when the atmosphere background SFX loops (pretty common), so it would've been better to make that loop longer to avoid how frequent that "clip" artifact happens (a "better" solution would be to fade out the sound in the loop so when it restarts, it would end up fading in instead of starting the sample at a high amplitude, which causes that 'clip'). 2) when the first enemy spawns, there's a hitch for loading resources. Could be because the audio asset is being loaded on demand - should having settings to have it Preload to reduce that hitch. Great job!!
Apr 9 18:26:40 5m 50s Goblin Quest ♥ 2 Haha, love the music! Overall, great quality for the time constraint! Only thing I'll note is that the first combat was a bit confusing when playing in windowed mode (default on your itch.io link) - the "Start Fight!" is behind the turn indicator, so I thought I was soft-locked for a bit haha. cropIssue.png
Apr 9 20:17:33 1h 50m Pogo Dwarf ♥ 1 A little too frustrating to be my cup of tea, but the execution is great! The tutorial was well thought out (gave just enough info to get started w/out being a wall of text) & the jumping has a deceptive amount of mastery. Good job!
Apr 9 20:55:01 37m 28s Cave Escape ♥ 3 Great stuff! Excited to see what y'all come up with next!
Apr 10 02:01:15 5h 06m Abimes ♥ 4 Gorgeous - really well done! Really enjoyed the music & the use of color to lure players toward progressing; going to take a lot of notes from y'all!
Apr 10 02:16:35 15m 20s Hello Darkness ♥ 2 Awesome concept! Feels like Lucas Pope's take on Sea of Thieves haha. I did feel like I was kinda thrown into the `depths` (harhar) right off the bat - is there a way to pull the ship up? I was trying to find a control to go up/down, but couldn't find one. Any rate, great job!
Apr 10 14:59:55 12h 43m Slippery Socks ♥ 1 Cute game!