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Feedback comments for LD57
Glurgludor's games and stats for all events →
| Timestamp | Since previous | Game | Glurgludor's comment | |
|---|---|---|---|---|
| Apr 8 22:00:43 | A Well to Wonderland | ♥ 4 | Incredible graphics! | |
| Apr 8 22:07:30 | 6m 47s | DEEP PIT (you fell) | ♥ 4 | Interesting concept, even if there are only certain objects, you're always surprised when it pops on the screen. |
| Apr 8 22:11:10 | 3m 40s | STOCK DEPTH | ♥ 2 | Very current concept. I had a good laugh! |
| Apr 8 22:17:15 | 6m 05s | The Little USB That Could | ♥ 1 | Very well executed, I struggled quite a bit, gg! (I love your logo) |
| Apr 8 22:23:36 | 6m 21s | Toby's Room | ♥ 2 | The atmosphere is fantastic, I really like the idea of the background gradually revealing itself as you clear out the clutter. I would have liked more interaction with the objects, as it felt like I was mostly just clicking without thinking too much; having little puzzles to solve would have drawn me deeper into the setting. In any case, congratulations on the work accomplished—there are so many objects, it's incredible! |
| Apr 8 22:31:50 | 8m 14s | Metaspace II: The Long Division | ♥ 3 | I still haven't understood what just happened! |
| Apr 10 12:26:50 | 37h 55m | Holy Moly! | ♥ 2 | Really fun, gg! |
| Apr 12 10:51:46 | 46h 24m | Skellevator | ♥ 1 | Really fun game and tasty gamefeel! |
| Apr 12 10:55:45 | 3m 59s | Where it Ends | ♥ 1 | Really fun game, gamefeel on point! |
| Apr 13 22:46:50 | 35h 51m | Descent Protocol | ♥ 2 | A big bravo for the level of finish, I would have liked the controller to be a little more dynamic and less buoyant, but it was a lot of fun to play. It reminded me a lot of the Worms grapin, was that one of your references? |
| Apr 13 22:56:39 | 9m 49s | Dungeons Below | ♥ 1 | Congratulations on your first Ludum, I must admit I was a bit confused by the character's movements and the combat (I don't know if it was necessary for the experience you were looking for) but I liked the atmosphere. The advice I'd give you is to try to simplify your systems as much as possible so that you can put all your energy into the essential things to polish them up and make the experience as understandable as possible to keep us captivated. Are you planning to do it again in the future? |
| Apr 23 11:23:16 | 228h 26m | Fantascope Chasm | ♥ 1 | Very nicely realized, I find it complicated to aim and move at the same time, which makes confrontations a little confusing. I'd also say that the pace of the game is a little slow, I'd have liked to be able to shoot faster and more even if the enemies had more hit points. The hole in the center is very impressive, but not being able to cross it forces us to constantly go round in circles. Bravo again, the game has potential :) |