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unpronounceable

Feedback comments for LD56

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TimestampSince previousGameunpronounceable's comment
Oct 9 00:30:29 The Befitting Heights ♥ 1 Nice little bite sized stories, very well written. The lack of impact any choice you make nicely ties into the whole powerlessness theme. Really liked the callback to the previous parts in the Russian woman's story.
Oct 13 13:25:31 108h 55m Snake Sleuth ♥ 1 Enjoyable little puzzle, an interesting variation on a standard matching game. Had a bit of trouble during my first play through as my eyes were immediately drawn to the red pieces and wanted to see the blue and purple as just background noise. That problem resolved itself though after a few plays. I also did find that the bottom would often get clogged and there was nothing I could do about it.
Oct 13 16:42:11 3h 16m Fish Merger ♥ 0 Interesting idea. The sounds were good. Immediately understood what I needed to do, having the tutorial as an overlay was a good idea but it would have been better if there was more attention drawn to the tutorial text guessing by how many other people didn't understand right away. The merging of the fishes was tedious and quickly lost my interest. Probably just not my type of game.
Oct 13 17:54:36 1h 12m Bewildering Battles ♥ 1 Fun little game. Got to the last boss but gave up after losing a couple times. Ulysses seems to be the linchpin of the party and losing them multiple times in a row means you're generally just waiting to die. This is also the second game written in Rust that I've seen this jam, nice job writing everything from scratch.
Oct 13 18:42:01 47m 25s INFESTED ♥ 1 Really good, was a bit surprised to see it was in the Compo and not Jam category. Music was really good at setting the mood. The vaccine mini-game did a good job of breaking up the gameplay a bit. Was a bit disappointed when I went to the previous areas to save people only to find them re-infected when I left and came back.
Oct 17 23:35:07 100h 53m Pirate Bact Blaster ♥ 1 One thing I've noticed when some people add screen shake to their game is they like to add way too much and it becomes overwhelming. You avoided that and added the perfect amount, for me at least. It made the shooting feel like there was a lot of weight behind it, which went well with the actual weight of the shot and the sound effect, but it didn't stay around too long.