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Feedback comments for LD56
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| Timestamp | Since previous | Game | ownedstuff's comment | |
|---|---|---|---|---|
| Oct 8 00:09:23 | Slime Store Simulator 2024 | ♥ 2 | I'm super impressed by how much you were able to do in so little time. The only downside i find is that there is really no challenge as you can just wait for more custommers. Game looks great! | |
| Oct 8 16:12:46 | 16h 03m | Silk & Snare | ♥ 3 | The web building is a very interesting and intuitive mechanic! I bet it was quite the challenge to program but it's very well done. It took me a couple times of dying randomly to notice i had a food meter. It also took me another couple tries to notice that you didn't need to stay on the flies to eat them, making the difficulty so much harder than it needed to be hahaha. It's a farely well executed concept but i would love to see it expanded a bit as it is a bit barebones at the moment but quite fun all in all. good job :D! |
| Oct 8 16:37:27 | 24m 41s | Critters, Conjure, Cannonade! | ♥ 1 | this feels like an old flash game from back then it's pretty good! would be very easy to expand upon and turn it into something great! I think as far as constructive criticism, gameplay needs a bit more clarity, like what critters have what effects and intuitive understanding of what combinations would give what results but all in all it's pretty. Good job :D |
| Oct 8 16:59:29 | 22m 02s | Fate of the Dice | ♥ 1 | absolutely amazing for a jam game! great strategical depth, tutorial was well done (and needed so thank you for that!) art is pretty good and sound is decent, it's just a whole package! I think as far a constructive criticism the only nitpick i have is that i would've prefered dice to not share so many moves but it really is just a nitpick. good job :D |
| Oct 8 17:15:01 | 15m 32s | Abyssflier | ♥ 1 | Ok so the swam of mobs looks really cool! it reminds me a lot of the machines from the matrix. A couple of problems arose when playing, first when the swarm is very far, it doesn't render in which makes it really hard to tell if anything is actually happening, next the gun feels very awkward the bullets sometimes just don't appear, it also feels to me like the concept of killing a whole swarm really calls for a full automatic firing mode instead of semi-auto. Movement feels a bit slow for the size of the arena and the speed at which you have to get to the rods to destroy the swarms. It seems like a shame to me that the swarms seem to share a health pool where when they get hit by the bullet they all go away at the same time. It detracts from the feeling of swarm that otherwise is very well executed. all in all it's a little undercooked but i think it has potential good job :D |
| Oct 8 17:46:53 | 31m 52s | HARVESTED | ♥ 6 | The game gives Portal vibes with the rundown lab aethetics, the werid gun and the whole arc of everything getting more sus and eventually breaking out of the lab environment. I think the overall experience is good but for me it is held back by a couple of pain points. Movement is a bit slow, i don't feel the need for a run mechanic i was basically running the whole time. The base gameplay feels kind of weird where it's just run around left click on shiny things and right click on the middle thing but it seems like distance doesn't really matter so you can just stand in the center of the room and just look around and click on things. IMO it's missing a bit of challenge or just a little something more to make it really interesting. This is also probably personal preference but i think there's too much text where it kind of bogs down an already pretty slow paced game. I feel like if you want to pull of the "twist" where things get weird you kind of have to let it play out naturally in the game with a little more environmental story telling. "Show don't tell" and all that. On the bright side, i did play the game to completion which i don't do for every game so big ups for that. The artstyle is absolutely solid and ambiance was also very good! great job :D |
| Oct 8 17:59:24 | 12m 31s | Terramunch | ♥ 2 | I think the game takes a bit too long to get to the good parts and interesting mechanics. Movement is a bit slow and it is pretty awkward trying to dig up where you oftentimes mistakenly eat the tiles directly besides you screwing you over. Graphics-wise, the guy is absolutely hilarious and enemy sprites are very charming. Good job :D |
| Oct 8 18:07:28 | 8m 04s | Papufel Energy Inc. | ♥ 1 | the song is good! |
| Oct 8 18:20:11 | 12m 43s | Apparatus | ♥ 3 | This is a very mechanically interesting game, music and art are also good. Only thing holding it back for me is the lack of progression, you get thrown into it way too fast with only a single challenge that has to be repeated multiple times until you figure out something that works. The game would benefit greatly from having levels i think. all in all aboslutely solid submission! Good job :D |
| Oct 9 21:20:05 | 26h 59m | Luca and the Candle Flies | ♥ 2 | Best game i've played of the jam so far hands down in terms of cohesion of the whole package! To me, everything about this works, the charming graphics, the light mechanics integrated with the puzzle design, story is introduced quickly and seemlessly and reinforces the core gameplay. It's very short and sweet but it's a gamejam that's expected, the important is the content that's there is tighly focused and the pacing is absolutely excelent. Very well done! |
| Oct 9 21:34:14 | 14m 09s | Mobile Group [Ballbam]: Together We're Strong | ♥ 1 | Very cool concept that totally works in my mind. Of course being a jam game it's a bit barebones but you can totally see how adding a couple more features would easily get this to a very enjoyable state. It totally feels like it could have been one of those very successful early flash games from back then! The bird are too fast too early (in my opinion) they're very tough to hit and i think it leads to the difficulty curve being a bit too steep but nothing major. All in all this is pretty good so good job! :D |
| Oct 17 21:24:18 | 191h 50m | Coven of Critters | ♥ 1 | Hey that was a lot of fun! I had an issue where my camera would constantly rotate in random directions probably because of mild stick drift on my controller. I've never noticed the stick drifting in any other game so maybe adding tiny deadzones for controller would help? Didn't stop me from completing the game though. constructive criticism (nitpicks): Everything in this game "works" for me, as a jam game this is pretty rare so big ups for that. I think the visuals are very charming at first but get a bit bland towards the end as it is very samey and flat (specifically the environment, characters are cute as hell). I think maybe working with different shapes a bit more would give it a lot more interest. You did that at the beginning with the pillars they stand out more than the flat bocks we get later on in the main portion. Gameplaywise it is very good. Mechanics are introduced one at a time with their specific little puzzle challenge it's all very smooth. the only downside of that is that the game is very short. The only movement specific thing that i would change is making it so that charging the big jump doesn't stop you right away, like maybe do a little slide while you charge Mario64 style, it would just help the movement flow a little better. but those are very small issues and that's it really! Good job :D |