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Mateu

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TimestampSince previousGameMateu's comment
Oct 8 22:24:18 Micro Wars ♥ 2 Conceptually this is a really great game. The idea behind it is great and the core gameplay mechanic is really cool. I really enjoyed the physics behind the player controller, and moving around inside the cell is a great idea. The only thing is that the execution in some parts felt a bit lacking, most notably the explanations for the player and the framerate issues. It seems you linked your motion with Time.deltaTime rather than Time.fixedDeltaTime, so when the framerate goes down you start to slow down a lot. This seems pretty unfair, as the framerate drops substantially when there are a lot of enemies chasing you. Also, some visual indication that the red blobs are bad to eat and the green ones are good would have been helpful for me. Overall though, great concept and pretty decent execution!
Oct 9 04:19:25 5h 55m SHIPWHACKED ♥ 2 This was an awesome game! You did so many things super well, namely the scale of the monster vs the the humans, the models of all the ships/helicopters, and the overall polish of the game. Occasionally it was hard to see in 3D space where the helicopters were, but it wasn't that big of a deal. Some indications of why I was losing health would have also been nice, like maybe some additional sound effects or more obvious hit indicators. Other than that this is a really awesome game and I enjoyed playing it!
Oct 9 19:30:31 15h 11m Tiny Beast Hunter ♥ 0 You've got a pretty nice concept for a game here, and I could see this being improved with a bit of work. The first thing I would change is the alt to suck, because I only have a left alt key and it's sorta hard to press while moving around. It would have also been nice to see the enemies react to the suction, and make that a fundamental part of the game. Currently, there is enemy variety but they are all defeated in the same way which leaves some room for improvement. The art looks very nice and for the most part everything feels pretty responsive. Also the music and sound remind me of retro 8 bit games, which definitely fits the aesthetic of this game. Overall nice job! (Also we both used suction mechanics in our games which I think is kinda funny)
Oct 9 19:45:16 14m 45s Insect Racing League ♥ 1 As always, your submissions are always extremely impressive, both technically and experientially. Everything you put together like the splines, flight controller, maps, and menu/UI goes together very nicely and is very seamless. The flight controller is really good and makes it so much fun to fly around and try to figure out the physics of the game. Everything has a very polished feel that makes it fun to fly around and try to beat your own times. I think the best thing is the addition of the previous best time and WR time being displayed. It makes it so much more fun to try to beat my times when I know what I am going up against. There's not that much more to say without being overly nitpicky. Awesome job this time!