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| Timestamp | Since previous | Game | Lachlan James's comment | |
|---|---|---|---|---|
| Oct 7 23:02:06 | Tiny Fallk | ♥ 2 | This looks beautiful! Commenting now to save for later :) | |
| Oct 8 12:17:30 | 13h 15m | If You Give A Mouse A Machinegun | ♥ 2 | Hahaa! I loved this. I saw a comment about the apology letter 'at the end' and was curious how much I got to play through before getting there. Was not disappointed. |
| Oct 9 10:47:26 | 22h 29m | Crimson Ants : Donut Conquest | ♥ 0 | Neat little demo of a game. I liked the art and the small animations. Would have loved to see a little bit of sound in there. The gameplay itself seemed tight and bug(ha!) free, other than being able to stack towers on top of each other. Well done with the theme. Great stuff for a group of students! |
| Oct 9 10:58:21 | 10m 55s | Contra Ceptive | ♥ 1 | Nice core gameplay - controls were tight and combat was difficult but satisfying to get a handle on. I admit to not getting past wave 5 (took me a few tries), but it was cool seeing the ranged attack added in to give the progression some depth. I'm not sure if there was more afterwards but was finding it difficult to progress. Would have loved to see more exposition about the setting - it seemed you were on to something funny/interesting, and the protagonist's design was weird as hell in a cool way - I just would have loved to know what it actually was, and why...! Cool art. Would have loved to see a little more sound (even some royalty-free background music)! |
| Oct 9 11:13:48 | 15m 27s | Our flap of wings | ♥ 2 | From what I could tell, this was a really interesting concept - but I had a really hard time understanding what was happening. Played for quite a while, but couldn't seem to get a handle on the strategy or what my role in all of it was. I think it was really innovative, and credit to you for documenting what was going on in your 'help' section, but I still had a hard time bringing it together. Music was nice, and visually it was pretty pleasing. Overall a nice entry - I'd love to have seen a tiny bit more of a tutorial or something to bring it together. |
| Oct 9 11:22:20 | 8m 32s | Cute Cunies | ♥ 3 | This is a strange thing to say, but I really liked the menu! It felt really tight and responsive. Art was nice - I liked the way the little dudes wandered around the screen. I found it a little hard to tell what I was meant to be doing, even though I read the instructions carefully - it felt like I wasn't achieving anything, but would progress to the next stage anyway. I was able to shoot the fruits, but couldn't seem to pick anything up - but kept advancing through the game while struggling to figure out my role in it. All up, definitely a nice execution of the theme - just a little hard to follow. |
| Oct 9 11:42:25 | 20m 05s | Familiar Bones | ♥ 1 | Beautifully moody :) Loved what you were able to achieve with the 1-bit palette. Unfortunately got hard-stuck at the bat section unable to move, but really enjoyed it up to that point. I loved the touch with the pumpkin carving, and the bat's dialogue absolutely sent me :') I know you didn't make the music, but it was a really cool vibe across from the art. Love aesthetic and feel throughout. :) |
| Oct 9 11:55:15 | 12m 50s | Wish Town | ♥ 3 | Hey, loved the vibe of this... really creepy. Reminded me of Cruelty Squad a bit. Unfortunately got a white-screen error pretty early on and wasn't able to do anything, but still had sound. Overall, really cool ambience, and I loved the combined idea of 'Wishtown', the stuff about the parents fighting, kid hiding in the closet... really moody and interesting. Would love to see this developed into something complete one day. All the best with it. |
| Oct 12 02:32:54 | 62h 37m | Algie's Adventure | ♥ 3 | Hey hey! Other than some of the framerate issues discussed, this was broadly a really cohesive-feeling and impressive entry. Everything feels really intentional and part of a clear direction. Not sure if enemies were unfinished or I missed something, but wasn't totally sure on how the interactions with them were meant to work. I'd say for the sake of clarity, it'd be great to get a specific credit list of what everyone in the team did - ie were the animations from Mixamo, or hand-done? Music appears to be in-house which is awesome (loved the audio), but it's just a little hard to tell what I should be fairly rating based on what happened in the jam. If it's all from scratch, obviously that as a huge compliment (and take the credit!) |
| Oct 12 02:48:03 | 15m 09s | Critter Gang | ♥ 2 | Wow, really tight and complete for a game jam. Obviously hard as nails, but when you're celebrating Cuphead that feels kind of par for the course. Although it looks like it wasn't in-house, I loved the music selection in terms of reinforcing the overall aesthetic. Art was obviously a big plus, and controls were tight, though it felt difficult at times to marry up shooting in the right direction with maneuvering my character, though I wish I was playing on keyboard so maybe didn't quite get the optimal experience. Bosses were really developed with really different level aesthetics and designs. Really thorough stuff... well done all! |
| Oct 12 03:02:36 | 14m 33s | Perdita Creaturae | ♥ 3 | Hey, cool entry! Puzzles were well designed and while you could soft lock, easy resets were a winner. Agree on a 1-2-3 control scheme as per @frostbeak's suggestion. I also would have loved to be able to move my little forest crew around on the back of my bear for travelling to the end etc, but that's okay :( I was sure I was going to be able to based on the screenshots. |
| Oct 12 03:21:41 | 19m 05s | TINY PACK | ♥ 1 | Not much to say here, we all already know this was incredible. Congratulations to you, hope you get a win. Best I've seen in LD56 so far, and that's including Jam games. You are a machine. |
| Oct 12 03:37:10 | 15m 29s | Oh God Please Don't Kill Me Mr. Frog | ♥ 2 | This was a beauty. Congrats on the super cohesive art style - visually stunning - very cool papery artstyle. Loved the end backdrops. The minigames were really inspired and varied. Lots of fun all round. I really like this one :) |
| Oct 12 03:47:08 | 9m 58s | Springtail | ♥ 1 | Haha! HARD game, I'm glad there were cheats. Reminded me a lot of Getting Over It. Nice use of the theme, I was indeed a tiny creature. I agree with the points about recovery time - bouncing around out of control for long period of time adds a bit of insult to injury when you've already taken the fall. The leg animations of the springtail were GREAT - as well as the little sounds of movement. Subtle stuff, but really tastefully done. Would love to see clear credits on what was made by you for jam (ie music and sfx?) so as to rate accurately in those areas. |
| Oct 12 04:00:04 | 12m 56s | Gull and Ray | ♥ 1 | Hey, great character designs and implementation of the theme were great. Really original setting. I loved the 'The Urchin' in particular. I imagine with some more tuning time, the playthrough path could have been a little more straightforward (at least in the beginning, when the player's getting oriented). I think while feeling like you were on a huge ray was cool, with the trial-and-error nature of the puzzles (or even the path forward), minimising travel time is really important to avoid player frustration. Overall a nice entry - well done! |
| Oct 12 04:12:11 | 12m 07s | Code Bunny | ♥ 3 | Hey, this was really cool. First off, big ups for the dynamic music - loved the way that the layers popped in and out in response to the action on-screen. Nice approach to the theme too - I know our team and many others ended up in the sort of forest-y realm, so this felt fresh to see and play. Agree with other comments about the attack interrupting movement feeling a little off - movement itself felt pretty tight, and the attack itself felt juicy, but the interaction between the two made me feel a little clumsy rather than deadly some of the time. Love the visual feedback and attention to detail, some cool variation in enemny types, and an interesting upgrade tree. Strong submission indeed!! |
| Oct 16 08:56:54 | 100h 44m | Head'quarters | ♥ 3 | What a thoroughly cool entry. Visuals were super cute (and monolithically alien at the same time), audio was a major plus all round, and the alien language presentation was a really cool way to go about things. Really original, and also very slick - I didn't encounter any bugs (other than my lil wormies) during my playtime. Pathfinding etc was all great. Special note on the music - I really love not just the sounds you've come up with, which were wonderfully mechanical and alien, while still so groovy, but also the way it was implemented. Holding off having the first track drop until the first mini-puzzle was solved was so satisfying. Love the way this was all put together. Was a big fan of your team's entry last year too! Very cool stuff. |
| Oct 16 09:05:47 | 8m 53s | Juicy Little Morsels | ♥ 3 | I dig how tight the scope is here. The game isn't huge, but everything you've done you've executed really well. Audio and visuals are top-notch, my experience was bug-free, and everything feels really tactile and playable. Difficulty ramps nicely too. Great jam game! Was Have a Nice Death an influence for the team by any chance? I couldn't help but wonder, with the palette, visual themes and music. If so, awesome. If not, take it was a compliment - the game is audio visually stunning :) Special note on the music: Loved the full orchestral approach here. Really suited the atmosphere of the game and made me feel as the player that I was definitely the heinous villain in the setting, haha. What VSTs were you using for this? Was it just one kit or a range of stuff? Sounded great. |