Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Dis0rder

Dis0rder

Feedback comments for LD56

← LD55   LD57 →

Dis0rder's games and stats for all events →

TimestampSince previousGameDis0rder's comment
Oct 7 09:24:28 Re-Bot ♥ 1 Gotta love these robot-friends! 🤖 ❤️ I hope they accomplish their mission! Your pixel-art and world-building is splendid as usual. --- Ran into a bug when I went to sleep after rescuing the red cargo-bot. The player character's sprite disappeared and didn't seem to reset even when the scene changed traveling to the moon. But that gave me a good reason to try out the neat self-destruct -feature!
Oct 11 05:07:21 91h 42m Familiar Bones ♥ 2 I see three different possible routes but I can't seem to access any of them. And the mouse ran off to eat somewhere! 🐭 🌽 Pumpkin.png But either way, here's a pumpkin I carved! 🎃 This was quite a cute game!
Oct 11 05:35:35 28m 14s Petri Plate Potpourri ♥ 1 It's surprisingly fun in its simplicity and has good balance in difficulty. I managed to score 6 in a few tries.
Oct 11 06:27:16 51m 41s About Crayons and my garden ♥ 1 Quite the contemplative experience! Some of the graphic elements might have been broken on my browser unfortunately. But I like the usage of found stuff as assets. --- I also wondered at first whether the **Agree/Disagree**-buttons were broken or was it deliberate. The *"insisting"*-idea you were going for is possible to implement properly but it would require some additional feedback-elements as you have said. Gimmicks like these are fun but can be quite tricky to pull off (and I speak from experience!)
Oct 12 13:54:16 31h 27m Wispering Woods ♥ 5 Very polished entry! Graphics and audio are splendidly put together to create an immersive atmosphere. The lurking forest-monster invokes a sense of dread. Since there's no particular game-play -mechanics as of now it's essentially a walking-sim but nothing wrong with that. wisperingwoods.png I managed to find three wisps and the hidden crow. Plan to return and find the rest of 'em later! --- Simulating light and shadow can be quite CPU-intensive, so I had a bit of a challenge running it on my **ancient hardware.** 🥔 I looked up Godot's [command-line](https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html) switches and tried different arguments. Managed to get it running in whopping 9-10 FPS at best on my trash-PC with some trickery 😅 ```java ./ld56-tiny-creatures.x86_64 --resolution 320x200 --display-driver x11 --rendering-driver opengl3 --rendering-method gl_compatibility --print-fps --verbose --delta-smoothing disable --windowed ``` Changing the **--rendering-method** to **gl_compatibility** made it (somewhat) playable on my device. Here's a good [read](https://docs.godotengine.org/en/stable/tutorials/performance/gpu_optimization.html) if you're ever planning to port this to browser/mobile or otherwise interested in optimization. If a game makes heavy use of simulated light it's guaranteed that there will be bottleneck-scenarios at some point! --- PS. I ain't no hupiukko even though I found your hupialue. hupialue.png --- Yay!
Oct 12 15:22:05 1h 27m Friends Adrift ♥ 2 I've been trying to tweak my emulator's settings but can't seem to counter this problem. I'm using Mednaffe 0.8.8 mismatch.png I can hear the audio but video doesn't obviously show. Other ROMs work fine tho. Guess I need to try again later.
Oct 28 14:07:13 382h 45m Beetle with a Mixtape ♥ 0 Had a fun time with this! beetlescore2.png Only thing that's lacking is that I can't listen to the tapes 😛 📼 If you'll ever produce a post-jam version it would be fun if the player could change background-music whenever acquiring a new cassette. 🎵 --- The lava-segment reminded me of a similar level in the Flinstones game for the NES I used to play eons ago. https://youtu.be/6KgnCiNGpxY?t=1356 Inspired by that I made such a scene myself to one of my first games as a kid. Undoubtedly it's a trope that's been used countless times. You implemented the feel of urgency nicely and I like that you had to use all the acquired skills to pass.