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Feedback comments for LD56
Cruise Elroy's games and stats for all events →
| Timestamp | Since previous | Game | Cruise Elroy's comment | |
|---|---|---|---|---|
| Oct 7 02:00:54 | Jar Life | ♥ 1 | Fun entry! I haven't seen a lot of games use the idea of controlling multiple entities at once, and I think it's put to pretty good use here. The second to last level was noticeably tougher than the others but it wasn't too much of a difficulty spike, I was still able to clear it with 40 creatures in tow. Good stuff overall! | |
| Oct 8 00:17:33 | 22h 16m | Honey for the Winter | ♥ 1 | I had a fun time with this one! The premise is really simple but it got me hooked pretty fast. I could easily see this being expanded into a bigger title. Good stuff! |
| Oct 8 01:11:13 | 53m 40s | Soot & Stinker | ♥ 1 | Fun premise! Baiting the giant sock into stepping on some blocks while avoiding getting squished is fun. Really dig the visual direction too - the slightly scribbly aesthetic makes this a really memorable one. Nice! |
| Oct 8 01:24:01 | 12m 48s | Mice Cage / 鼠笼 | ♥ 0 | Really liked the presentation of this one! Point-and-click adventures are something I pretty rarely see in game jams so it was cool to see an attempt at it here. I'll have to come back to this one at some point to find some of the other endings! |
| Oct 8 02:35:58 | 1h 11m | Observing | ♥ 2 | Loved this one! It's an extremely simple idea but you managed to get a lot out of it. The idea of using a magnifying glass to get a better look at these small critters is fun in itself, and it was honestly pretty fun even without much going on, mechanically. Very well done. |
| Oct 8 02:45:22 | 9m 24s | Apple Snake | ♥ 1 | Very cool concept here! The idea of having a miniature game of Snake set inside a level you have to navigate to with gravity physics is really neat, and would love to see this kind of idea expanded on; I could already see a lot of potential with this premise. Really liked the visuals for this one too! |
| Oct 8 02:57:52 | 12m 30s | Hexoban | ♥ 1 | Honestly one of my favorites that I've sampled so far. It's very interesting how just the simple premise of tweaking the grid to be hexagonal instead of squared shakes up the gameplay this much. My only real gripe is that I feel like movement is a bit too slow - I like to tap pretty rapidly through Sokoban games like this, so if this were ever expanded upon I'd like to be able to move faster, but that's really about it honestly. Very nicely done! |