Foon → Ludum Dare Explorer → LD56 → Feedback comment stats → Carraka

Carraka

Feedback comments for LD56

← LD55   LD57 →

Carraka's games and stats for all events →

TimestampSince previousGameCarraka's comment
Oct 19 02:43:00 Hamster Hamilton's Cardboard Quest ♥ 1 This hamster is so cute! Any tips on getting past the second level? When I put a fruit right on top of the block, Hamilton just eats the fruit and falls back onto his back on the side he jumped from. Adorable. T_T
Oct 19 02:57:13 14m 13s Meticulous Microbes ♥ 1 I really enjoyed these puzzles! Played through to the end! I might have to admit that I never really understood the rule for the orange microbe--so after I had placed the green and blue for the last level, I was really doing trial and error. Definitely agree with @loveapplegames on those UI improvements.
Oct 19 03:03:45 6m 32s Succession ♥ 1 This was definitely educational and left me very morose (of course humans ruin everything)! I was surprised to see a score at the end and am wondering whether the score came from how quickly I could complete the levels, though I don't have any context for whether it was a good score or a bad score. I wonder if the gameplay could be improved by spending a bit more time with each type of level--it seemed as soon as I understood what I was supposed to do for one level, I was moving on to something else, rather than getting a similar challenge with a new twist.
Oct 19 03:07:36 3m 51s Time to Smash ♥ 1 I felt so terrible the first time I caused a blood splatter...but you know...the allure of seeing numbers go up is way too strong. Having the music speed up along with the game was absolutely delightful. And I am further resolved to never go to the jungle. The virtual experience is stressful enough. :D
Oct 19 03:14:13 6m 37s Ant Infestation ♥ 1 Woo I got to the end! It took me three tries x.x I settled on a strategy of just repeatedly shooting the same anthill on the screen regardless of whether there was anything there, with the assumption that eventually something would spawn there just in time to be killed. This strategy definitely carried me through the game, enough that I never had to use any sugars. I really liked the different ant designs, though I never figured out whether the larger brown or blue ghost type ants had any different powers other than being larger (easier to hit) and looking different--just killed them too quickly to find out. To be fair, that's my strategy with IRL ants as well. Not going to sit around to see what happens to me. The GAME OVER screen really confirms my worst fears.
Oct 19 03:20:34 6m 21s Crab Game 3: Shell on Earth ♥ 2 Took me a while to realize I could go to the restaurant and make orders. It was pretty difficult to figure out what the orders were, though. I totally missed there was a jar you could also fill with ingredients. Maybe there could have been a way to slowly introduce elements to the player so it was less overwhelming. I also would have loved some audio indicator to know when there was something happening on the other screen I needed to pay attention to. Otherwise, the game over screen kept coming out of nowhere. ...also the crabs were a teensy bit larger than tiny LOL
Oct 20 02:06:11 22h 45m Tiny Taunters ♥ 2 What a cute game! I discovered an exploit where I trapped three kids in a corner and just stood there and let my numbers go up due to proximity. They never fainted. I want to submit my high score but perhaps it's dishonest since I didn't have to work for it. :D
Oct 20 02:53:26 47m 15s Paper Russula ♥ 2 The music was delightful! Somehow I found myself playing for over an hour. I still haven't figured out the strategy, but it's definitely fun to try to figure it out. Well done!
Oct 20 11:50:33 8h 57m The Governor's Will ♥ 2 The music was delightful! I feel like I was really rooting for the ants though...they seemed like the underdogs, especially since I beat them on first try once I got over my desire to try everything once and actually focused my strategy. Would love to see a version with multiple levels and progression, but perhaps most of all, some story about why we have to follow the Governor's will and where this dragon comes from :D Great job!
Oct 20 12:22:32 31m 59s Swarmcore ♥ 0 I was at level 46 when I realized that I could click and drag to lead the swarm around. But I did stop playing at level 50...this game is a mesmerizing simulation. I kept expecting the lightness of the blue to determine how much time it would take to eat through it, but was disappointed that there doesn't seem to be any correlation. It was also unclear at the beginning what exactly is making the stage go up. I would've really like an additional game element to add challenge. Perhaps the simplest thing would be adding a timer and an arbitrary final level so people can compete against themselves to get the best time. If there's something that threatens the swarm, that could be interesting as well.
Oct 20 12:33:01 10m 29s Mr. Doctor ♥ 0 My one request is that the "Go back" button in the email interface goes back into the same tab that you were in, so if you were reading a Social email, you go back to the Social tab so you can read the next Social email. Okay I lied I have another request which is that when the viruses arrived, it took me a long time to realize I should be right-clicking with them instead of trying to win a headbutt war. You've got mail!
Oct 22 13:47:01 49h 14m Invertaburied ♥ 0 Took me a bit of trial and error before I understood what each upgrade did and what the blue bar meant, but once I did, it was very enjoyable. I think the base speed for everything could have been just a little bit faster to keep things moving through slow segments. Definitely enjoyed the exploration feel.
Oct 22 14:25:02 38m 01s Tossed and Found ♥ 1 One of the best games I've played so far! I spent so long avoiding the insect on the first level...but once I understood the insects were helping, it was so satisfying to solve these puzzles and play all the way to the end! Getting carried by crabs felt like a fantastic victory lap. I'm very glad there was a restart button. Definitely would've liked indication that existed, though I was pleasantly surprised when I pressed 'R' that it worked.
Oct 22 14:56:59 31m 57s Your Dreadful Majesty ♥ 2 I really enjoyed this game! Played through a bunch of times and got some different endings. Definitely enjoy the Elysium ending. I could never figure out how Knowledge/Light is supposed to work. Also, the font was slightly difficult to read at first. Great job!
Oct 22 15:01:38 4m 39s Butter`scape ♥ 1 Losing health because you're a piece of butter is so funny to me! There were so many mechanics in this game, it would've been cool to be introduced to them more gradually. Also, as someone who sucks at platformers, it was discouraging to be sent back to the beginning all the time. Having a tutorial in the game itself was much appreciated though!
Oct 22 15:08:41 7m 03s AquariumHunter ♥ 2 Super interesting idea with the breeding! I do wish there were some way to use a default slow movement without having to use boost. I think my experience was mostly floating at the bottom of the tank wondering why there were no fish nearby, then using my boost to go look for them, scaring them off, and wondering why there were no fish nearby. Maybe I just lacked patience?
Oct 22 16:04:34 55m 53s TUSK ♥ 2 I was suspicious at first when I encountered so many tutorials, but once I had gone through them all, I was surprised that they had worked as intended and that I instantly understood the game's mechanics and strategy. With both Small and Difficult, after a while I was cruising through the second half without having to buy any new upgrades. Extreme felt more challenging at the beginning, though maybe it's just because I really wasn't treating Health as a resource as well until the end--even though I never encountered a Game Over screen, it was still an enjoyably tense experience that felt like a challenge. The animals saying stuff when they are upgraded is so cute! Really loved the art! I do wish they stood out a bit more from the background--it took me a bit of hunting to find them.