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Wheffle

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TimestampSince previousGameWheffle's comment
Apr 15 16:59:02 Summon Elements ♥ 1 First lemme just dogpile on the level restart button 😆 I'm amazed how much fun I can have with really simple puzzle mechanics. I quickly learned to plan out my moves and it was really satisfying! Good work, especially for a compo!
Apr 15 17:27:20 28m 18s Ecaroh's Mecharoh ♥ 2 I'm on to you-- I noticed the enemies intentionally spawning directly in your path 😆 First of all the graphics and audio were all super chunky and satisfying. I appreciate a lot of the small details like the rover motor sound. And the fact that the PC is a little rover with a wizard hat is just fantastic. Took me a bit to understand how everything worked, but I got a strategy down and it was fun and satisfying! My ADHD brain got overwhelmed a few times with stuff flying all over the place but that was part of what made it fun. I can see a lot of possible cool mechanics if you were to push the idea like special particles you could fire that electrons would orbit or something. Really cool and unique idea, very well executed!
Apr 15 20:46:56 3h 19m Power Summoning ♥ 0 I appreciate that you took the time to put some story in there! I like the idea of a charge-up mechanic, I was thinking it could use another small twist like causing your gun to slow down while you are charging or something. I also like the graphic style, the monsters are cool!
Apr 15 20:57:59 11m 03s A Following Wind ♥ 3 I *love* this idea! This is really cool! The art and music are great, the wind animation is really satisfying. Could use an end-game or more intense escalation later on, but pfff, honestly I have very few notes. Very nice job!
Apr 16 07:21:17 10h 23m Emperor's Gems ♥ 4 I wish there was a button category. The buttons are 5/5, absolutely amazing. ❤️ But for real, it's a simple concept but weirdly addictive. It kinda has a cookie clicker quality to it where you bootstrap up and get faster which is really satisfying. I love the aesthetic as well! The only thing I would suggest is to make the mana amount more prominent as it doesn't catch your eye very well and it was hard to track. Also, maybe some hotkeys for maximum efficiency 😛
Apr 16 18:07:07 10h 45m Salmoning ♥ 6 GTA 6 is looking good!
Apr 16 18:59:42 52m 35s Chain Reaction ♥ 2 I love the concept, drawing to do magic is awesome. Also the art is amazing! This is a drastic suggestion, but I actually think the game might work a bit better without a player avatar? It could be cool to focus on drawing sigils and manipulating the horde of monsters and not worry about running around. Anyway, just an idea I had while playing. Awesome entry!
Apr 17 04:49:41 9h 49m Imp Master ♥ 1 Love the aesthetic, love the mechanic. The darkness is evil! That level took me a while. I had fun though, nice job!
Apr 17 05:01:54 12m 13s Life As A Lich ♥ 1 Took me a little bit to figure out what I was supposed to do, and which circle the skeleton is supposed to go on haha. After I got the hang of it the puzzles were good! I can tell a lot of effort was put into some of the visuals too, I think that paid off. A little rough around the edges, but it's a good entry!
Apr 24 18:28:30 181h 26m Pictomancer ♥ 2 Super fun! Good old fashioned idle game, it scratches a special itch. Loved it! One thing I thought while playing was that it would be cool if upgrades affected only one line of books, that way there could be a bit of strategy for which books you pair with which upgrades. Played it quite a while, had lots of fun! Well done!
Apr 24 18:52:51 24m 21s Voir Dire ♥ 1 The concept was great, the execution was great, incredibly polished for 48 hours! Super impressive. Honestly I don't got a lot of notes besides just wanting more content! One of my favorites so far!