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Vasco Freitas

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TimestampSince previousGameVasco Freitas's comment
Apr 15 02:18:24 Duck Spawner ♥ 2 Congrats on your first ldjam! The ducks are cute, and the music goes well with it.
Apr 15 03:20:37 1h 02m Stars Align ♥ 1 I'm really impressed by this, there's not much to fault. The graphics and music are really good, it pretty much feels like a finished, polished product. The controls felt a bit awkward at first (probably because of how you can turn in place), but I'm not sure if they can be improved. I played up to level 9, will continue later. Some of the puzzles seemed impossible at first, but were solvable with just a bit of persistence, which I think is ideal.
Apr 15 16:54:13 13h 33m Summoner's Chess ♥ 2 A great idea, though as has been mentioned I did feel it dragged on a bit at times. Not so much because of the difficulty I think (I appreciate how it starts easy and gets gradually more difficult), but sometimes it takes a lot of moves to reach an opponent piece. It probably didn't help that I also didn't notice how to summon more pieces initially, it was definitely more fun with that ability. The funny opponent descriptions were a nice detail :) I probably found a glitch, I tried playing the last level (from the level select), and the opponent resigned very quickly. summoners_chess_screenshot.png
Apr 15 21:19:27 4h 25m Dark Calling ♥ 0 It took me a bit to figure out that the number keys are used to choose the action (grenade, summon skeleton and scarecrow), maybe include that in the description. I liked how the scarecrow sucks in the goblins. I feel like the grenade could have a bigger area of effect. Also, a background would have helped to make the speed and direction of scroll more clear. It would be nice to have a score or some kind of objective (it seems like it never ends). Overall a good idea that just needs some tweaking to make it great!
Apr 15 21:39:34 20m 07s Summons Sprint ♥ 2 Nice idea for the theme :) As already mentioned, the camera movement is a bit jarring in this top-down perspective, maybe have it further from the environment or not completely top-down (though I understand it may take away from the maze-factor). Graphics are nice and colorful.
Apr 15 21:48:01 8m 27s Flower Run ♥ 1 Simple but good enough to make me want to try to beat my score a few times (got to 12). I like how I have to time it differently as the level gets faster.
Apr 15 22:01:45 13m 44s Shadow Seeker ♥ 0 No game link?
Apr 16 00:29:54 2h 28m DESUMMONING ♥ 1 This was a treat to listen to, I loved the voice expressions made with pitch bending. Looks great as well, particularly the animations, and the story is amusing and well written. I just wished the gameplay had more depth, I seemed to always win by just selecting the highest attack and defense card every time. Still it was fun :)
Apr 16 00:49:04 19m 10s Summoning Stones ♥ 2 I kind of wanted to kill the zombies instead of getting the stones, and so I died 😅 It looks great, the control is different but I guess better for those that get confused by controlling cars top-down, since it controls more like a character than a car.
Apr 20 23:44:34 118h 55m Cast Time ♥ 1 Great music, nice logo, simple idea but fun. The text at the beginning clashes a bit with the background. After playing a while, it got a bit repetitive since the difficulty wouldn't increase and I could play almost indefinitely. A great entry nevertheless.
Apr 21 02:35:45 2h 51m SLEEP PARALYSIS ♥ 1 I loved the mood, it felt very creepy, especially as the number of demons increased. The sounds work really well together and the graphics are great too. I liked the gameplay choices of the "beings of light", too bad there wasn't much strategy at the end besides quickly circling the bed. I had sleep paralysis once as a kid, scary stuff 😨