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Feedback comments for LD55
Vasco Freitas's games and stats for all events →
| Timestamp | Since previous | Game | Vasco Freitas's comment | |
|---|---|---|---|---|
| Apr 15 02:18:24 | Duck Spawner | ♥ 2 | Congrats on your first ldjam! The ducks are cute, and the music goes well with it. | |
| Apr 15 03:20:37 | 1h 02m | Stars Align | ♥ 1 | I'm really impressed by this, there's not much to fault. The graphics and music are really good, it pretty much feels like a finished, polished product. The controls felt a bit awkward at first (probably because of how you can turn in place), but I'm not sure if they can be improved. I played up to level 9, will continue later. Some of the puzzles seemed impossible at first, but were solvable with just a bit of persistence, which I think is ideal. |
| Apr 15 16:54:13 | 13h 33m | Summoner's Chess | ♥ 2 | A great idea, though as has been mentioned I did feel it dragged on a bit at times. Not so much because of the difficulty I think (I appreciate how it starts easy and gets gradually more difficult), but sometimes it takes a lot of moves to reach an opponent piece. It probably didn't help that I also didn't notice how to summon more pieces initially, it was definitely more fun with that ability. The funny opponent descriptions were a nice detail :) I probably found a glitch, I tried playing the last level (from the level select), and the opponent resigned very quickly. summoners_chess_screenshot.png |
| Apr 15 21:19:27 | 4h 25m | Dark Calling | ♥ 0 | It took me a bit to figure out that the number keys are used to choose the action (grenade, summon skeleton and scarecrow), maybe include that in the description. I liked how the scarecrow sucks in the goblins. I feel like the grenade could have a bigger area of effect. Also, a background would have helped to make the speed and direction of scroll more clear. It would be nice to have a score or some kind of objective (it seems like it never ends). Overall a good idea that just needs some tweaking to make it great! |
| Apr 15 21:39:34 | 20m 07s | Summons Sprint | ♥ 2 | Nice idea for the theme :) As already mentioned, the camera movement is a bit jarring in this top-down perspective, maybe have it further from the environment or not completely top-down (though I understand it may take away from the maze-factor). Graphics are nice and colorful. |
| Apr 15 21:48:01 | 8m 27s | Flower Run | ♥ 1 | Simple but good enough to make me want to try to beat my score a few times (got to 12). I like how I have to time it differently as the level gets faster. |
| Apr 15 22:01:45 | 13m 44s | Shadow Seeker | ♥ 0 | No game link? |
| Apr 16 00:29:54 | 2h 28m | DESUMMONING | ♥ 1 | This was a treat to listen to, I loved the voice expressions made with pitch bending. Looks great as well, particularly the animations, and the story is amusing and well written. I just wished the gameplay had more depth, I seemed to always win by just selecting the highest attack and defense card every time. Still it was fun :) |
| Apr 16 00:49:04 | 19m 10s | Summoning Stones | ♥ 2 | I kind of wanted to kill the zombies instead of getting the stones, and so I died 😅 It looks great, the control is different but I guess better for those that get confused by controlling cars top-down, since it controls more like a character than a car. |
| Apr 20 23:44:34 | 118h 55m | Cast Time | ♥ 1 | Great music, nice logo, simple idea but fun. The text at the beginning clashes a bit with the background. After playing a while, it got a bit repetitive since the difficulty wouldn't increase and I could play almost indefinitely. A great entry nevertheless. |
| Apr 21 02:35:45 | 2h 51m | SLEEP PARALYSIS | ♥ 1 | I loved the mood, it felt very creepy, especially as the number of demons increased. The sounds work really well together and the graphics are great too. I liked the gameplay choices of the "beings of light", too bad there wasn't much strategy at the end besides quickly circling the bed. I had sleep paralysis once as a kid, scary stuff 😨 |