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TheBookSnail

Feedback comments for LD55

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TimestampSince previousGameTheBookSnail's comment
Apr 16 12:55:36 Readybuns ♥ 1 Played on my phone! Nailed the graphics with your constraints. Good innovation and I like the theme interpretation. The honking sound effect was a little harsh for something you hear over and over again, but I imagine that's a hard problem to solve.
Apr 16 13:21:26 25m 50s Demon Lord Revenge ♥ 3 Loved the ground effects while walking with the distance attack, very nice touch. Made me wish the trail could be used an attack or if circling an enemy triggered something. Having 2 weapons to switch between was a great addition to this type of game, I only wish I could switch faster, maybe intentional for balancing?
Apr 21 18:55:50 125h 34m POLLY ♥ 2 Graphics were stellar, loved the intro. The ice break effect felt and looked great in game. I did keep forgetting to press Q to start.
Apr 21 19:03:59 8m 09s PolyMancer ♥ 1 Very well done. The drawing felt very accurate and responsive. Great balance.
Apr 21 19:08:22 4m 23s Honse ♥ 1 Never ending dishes :ohno: just like real life 😢 My favorite part was that the audio let you know when you game was about to die, such important details are often left out in my games.
Apr 21 19:22:45 14m 23s Dungeon Summoner ♥ 1 I'll just assume I got 1st place on first try. Took me a little bit to understand what was going on (i'm likely still missing some aspects of it, but once i started to get it, very fun. score.png
Apr 21 19:45:01 22m 16s Tug Of Slime ♥ 1 I'm blown away by this entry, feels so complete. I was a bit confused by the locks at first, but something you figure out pretty quick. It did feel a bit easy first try, but I maybe have stubbled on some luck?
Apr 21 20:04:42 19m 41s Protect the Summoner ♥ 1 Great concept. I was both amused and frustrated at the summoners always standing on both sides of me. It didn't take too long to learn to kite the summoners to get the in defense and not worry about having them stay in the summoner circle the entire time. I wish the summoners didn't get hit by spawning in eyes until their eyes opened, giving a little warning, otherwise they were always being hit when walking around by spawning in enemies, but didn't make it more difficult, so it might be too easy if you had warning 🤔