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Feedback comments for LD55
SecretJuice's games and stats for all events →
| Timestamp | Since previous | Game | SecretJuice's comment | |
|---|---|---|---|---|
| Apr 15 15:06:50 | The Ritual | ♥ 1 | This was a really cool entry! At first all the new stats and info felt confusing, but after completing a couple phrases things made way more sense. I'd say that the effect of the Fish Man and Celestial vampire wasn't quite clear to me, as they seemed to add way more mana/blood than I expected them too (like, my first or second phrase summoning the sleeper i used the fish man spell with 8 or so active mana and no blood (i think) and I expected to get 16 but ended up with 200 something somehow haha) I had a couple moments where I was on my very last spell in the phrase or I was sitting at 6 corruption where I was like "I just need 1 more mana!" or something, then ended up getting it haha, that felt really good Overall, really well done | |
| Apr 15 15:24:13 | 17m 23s | LudumDiarrhea55 | ♥ 1 | I'd also say it was really tough to make progress on it. It doesn't help that my laptop's keyboard has weird arrow keys haha, but still things move too quickly and deal too much damage to let you get to your first ally. I also found that there was a inconsistent time delay between dying and displaying the score board. I feel like I would have made way more attempts at it if that delay was short and consistent, like 2 seconds or so between death and starting again Otherwise though, congrats on your first compo! |
| Apr 15 15:46:16 | 22m 03s | Summon Traffic Controller | ♥ 1 | A fun, hectic entry! Well done! A couple notes: - I found the throwing mechanic a bit inconsistent, i think usually it had to do with the distance feeling off from how far I was moving the mouse. I'm not exactly sure what it was. - I thought the difficulty jump between level 3 and 4 was pretty high. Maybe that's just me though. Great work! |
| Apr 15 22:20:42 | 6h 34m | Shadow Seeker | ♥ 0 | The file you uploaded is only the project file. You also need to Export the project and upload that so that people can play. Let us know when we can try again! |
| Apr 15 22:27:07 | 6m 25s | Summoner: The Greatest Wizard | ♥ 0 | Whoops, the Web version on the LD page doesn't seem to work... Screenshot 2024-04-15 162425.png Also looks like there's nothing in the Download link provided. It looks really cool! I hope we can get to try it |
| Apr 15 22:37:59 | 10m 52s | Vuno: The Adventurer's Log | ♥ 1 | Thanks for the game! It was a bit confusing gameplay wise, and being able to summon things directly into the cemeteries made it pretty simple to cheese, but there was clearly a lot of effort put into this! |
| Apr 15 22:47:36 | 9m 37s | LD 55 - The Great "Sum"-moner! | ♥ 0 | Whoops, I'm seeing the same thing. I hope you'll be able to get it to work! |
| Apr 16 04:22:40 | 5h 35m | A Heavy Crown | ♥ 1 | I loved the varied and unexpected scenarios... My first playthrough felt really straightforward, "pick the one that does the thing in this circumstance". But my second playthrough I picked different ones and was really surprised and entertained by some of them, especially with the jester. The only thing I'd suggest is ending the game by helping the player know what kind of impact their choices had. Maybe just display your ending points just so we can see them, that would help a lot Great work! I really liked it |
| Apr 16 13:42:08 | 9h 19m | CANDYMAN VS MEGACOPS | ♥ 1 | Nice! This was really charming. I had my roommate beat me in a couple two player rounds haha |
| Apr 17 04:37:48 | 14h 55m | Bring on the Blocks | ♥ 1 | Great work! I felt like the puzzles were just tricky enough to keep my simple brain engaged the whole time, great work on the difficulty! Everything felt solid and cohesive |
| Apr 17 05:39:29 | 1h 01m | Heroes of Keys & Kingdoms | ♥ 2 | DANG, this was cool! Definitely a brain tickler, but it was super fun and well presented. The art was great, difficulty curve felt fair, everything really just felt right with this one. Really really well done. The only thing I found was that initially, before I realized I could use letters that weren't given, I got a bit frustrated because I struggled finding words without many vowels given to me. Maybe a bit more communication about that? I also found that letters like Z and V were just so hard to use anywhere, maybe you could experiment with giving different letters different likelihoods of spawning. (That could be an interesting avenue to explore when thinking about difficulty settings, too) Congrats on this thing! It was a special one |