Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Random-storykeeper

Random-storykeeper

Feedback comments for LD55

← LD54   LD59 →

Random-storykeeper's games and stats for all events →

TimestampSince previousGameRandom-storykeeper's comment
Apr 16 16:28:32 Demonic Fridge and Vegetables From Hell ♥ 3 I love the idea of a survival game where you spawn the enemies based on certain conditions - the addition of making it a fridge was amusing and I like that you use their drops to summon different combinations of enemies into the area. The movement felt smooth and at a reasonable speed and I like that you can stack up on health extra early. I didn't love the spacebar to fire, especially since you use your mouse to aim the fireballs anyway. It almost feels like the controls should have been reversed, like clicking to shoot (and preferably supporting holding to continuously fire) and then spacebar would be used to pick up and put in the fridge when you're directly in front of it and drop the item if you're not near the fridge. There are also some minor issues of the character going behind the lever despite it being a supposedly solid, interactable object. I also think that while you chose a good set of graphics to go together, and I understand that fridge was done by one of you. I think it would have looked more coherent to the environment if it were also in the pixel art style as it looks oddly out of place here. Demonic Fridge - Character behind lever.png The lighting was done well; it fit the dark but also funny concept (though I will say I wish the drops were also affected by it). Audio could obviously be something considered for a post-jam version of this but I had a good time overall.
Apr 22 01:11:40 128h 43m Spoonmaster ♥ 2 This is a well-put together entry with an amusing concept. I appreciate that you are able to press and hold to shoot (a basic thing I know, but there are quite a few shooters out there that do not do this!) and I really like the background art with all the faint utensils. The movement feels a bit janky, especially when it comes time to jump - it feels like it's a bit delayed and difficult to get a handle on the precise movement you want to make. I also think the firing was a bit weird - you almost always miss the enemies until you learn that you can crouch and shoot, then it becomes almost a breeze. At the start though, the enemies always seem to get you first since they crowd around the ground and throw forks constantly. The music is really well done - too bad the menu music doesn't loop as I think it's a good blend of gentle high bells and that buzzy synth bass. The game music is quite interesting - I like the guitar chords, feels almost jazzy but a little bit off, and still sits well in the background without being too distracting. It definitely is not the sound I would expect with this kind of concept, but I think it still works pretty well to create a more distinct experience. My main issue with the sound is that the sfx are too loud, especially with all the noise from the enemies throwing their forks. Surprisingly, the boss battle was way easier than the main gameplay, mostly because the boss is very easy to hit and the attacks happen on platforms where you don't really need to be on unless you really want to hit the boss up high instead of waiting for the Flying Forkman to spawn next to the player. I don't really mind - an easier boss for an LDJam is probably better than having one that's just unreasonably difficult. Still, I think the boss could have at least attacked by firing some projectiles at the player after spawning in a different part of the arena. Overall, I liked what I played - there's a lot of room for the game to have more depth to it in the main part of the gameplay. Good job and nice ending! (Quick note: I just tried to press "p" for cheat mode after focusing back in on the window after writing this review, but nothing happened.)
Apr 22 01:21:34 9m 54s Crimes Against Carrots ♥ 0 This game looks right up my alley. Unfortunately, it doesn't seem to work on my laptop. Whenever I open the EXE, it opens a window, then closes almost immediately after. I'm running Windows 11.
Apr 22 05:55:52 4h 34m The Kid And The Mud ♥ 1 Controller support and voice acting in a Compo entry? Colour me impressed. I almost gave up after the first cutscene as I tried to interact with the stone using keyboard and controller. It would have been a lot more clear if the instructions in-game were to "Press and hold", which is what the game wants for the stones - "press" alone indicates a quick hit of the button and releasing immediately. I only learned this from skimming through the comments. I think this entry is really strong gameplay-wise. I love the idea of summoning enemies to fend off villagers and trying to find the next stone in the process. Using key combinations to summon the enemies was fantastic, though I wish the controls were set up a little differently. I feel like I failed too many of these combinations because I was trying to press some keys while having to press and hold the shoulder buttons and I really wish the controls for flipping through the summons were just pressing the L1 button not pressing and holding. Then you could have another button just to quit while on the summon screen if needed. The area also felt a bit barebones and I wish there were some additional background elements to give a better sense of moving through an arena rather than travelling through an empty void. I really liked the little pixel art characters. The audio was also very strong - there's good delivery in the voice acting that helps to get the humourous lines across. I like nonchalant delivery when there's a game over; that was pretty hilarious. The music was pretty on point in helping to set the mood and complementing the narrative. I like the story and I think it would have been cool if the mud were more connected to the summoning rather than being incidental - like if the kid, while digging through the mud, accidentally dug up a special item that caused a bunch of stones to summon and then the gameplay goes from there. But as it is, I enjoyed this entry overall - for the timeframe you were given, it's got a lot of charm and fun.