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Nathan Franck

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TimestampSince previousGameNathan Franck's comment
Apr 24 02:54:50 Summoning Wizard ♥ 0 Really slick! Love the small polish like the shadows underneath the characters. Didn't get far before I ate it - a bit of a waiting game, but I don't mind
Apr 24 02:58:00 3m 10s Panpidech ♥ 1 I was trying my darnd-est to get it working on android with a bluetooth keyboard with no luck to get any input working, just stuck with the hanging dingey from the boat. Though, loads good, nice visuals!
Apr 24 03:09:01 11m 01s Summon Squad ♥ 1 Great interface! I was able to rock with a touchscreen and a keyboard no problem. Art was very nice! loved the style - though for level design it was sometimes tough to figure out where the pits were. The timing and movement aspects felt like a side-show to the puzzle of figuring out how to solve the room, I almost wished for my guy to just auto-navigate instead of having to press the direction every square and watch him slowely slide around. Though definitely still a great submission! :)
Apr 24 03:15:58 6m 57s The Zummoning ♥ 1 I was just doing stuff, and stuff happened :) I definitely started figuring out some mechanics, like combining cards to produce different creatures, though I never figured out why sometimes the spots went purple and disallowed me from placing anything. Also other times cards just left my hand to some discard pile by accident and I don't know why. Fun to look at!
Apr 24 03:20:11 4m 13s No Tea Time for Slimes ♥ 0 Nice intro experience! I got stuck pretty quick, I was just trying to cover the spikes with the rocks, and the rock spawning station only spawned 2 when I thought I needed more to fill in all the spike pits, must have been doing something wrong. Good music too!
Apr 24 03:32:30 12m 19s Hellmouth Pizza ♥ 2 Love the presentation and style and appreciate all the tutorial animations in the description - I still had a tough time figuring out the interactions unfortunately, part of the puzzle (?) but my brain don't work good right Html version works great on android! (maybe that caused some interaction issues...)