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Feedback comments for LD55
Matt Fabius's games and stats for all events →
| Timestamp | Since previous | Game | Matt Fabius's comment | |
|---|---|---|---|---|
| Apr 16 04:37:31 | Raising the Bread | ♥ 5 | I love the artwork! The summoning took me a little while to figure out but once I did it was pretty cool. If you wanted to flesh this out a little more, I'd recommend updating the UX or tutorializing it so it's clearer that you're entering a combination. Being able to move while attacking or a dodge mechanic may make the combat feel a little smoother. Right now it feels a little slow, but what you have is really impressive for a game jam. Good work! | |
| Apr 16 05:02:37 | 25m 06s | Salmoning | ♥ 8 | Very cool! Unexpected to see online multiplayer in a game jam game! I love the aesthetic and the AI and different camera perspectives make the game feel pretty fleshed out. If you wanted to continue building it out, I'd recommend including some sort of tutorial at the beginning since I didn't immediately understand the gameplay of needing to roll over the delivery zones and then accept the quest. Overall, a very fun concept. Awesome work! |
| Apr 16 05:18:58 | 16m 21s | Nana's Impanadas | ♥ 5 | This was a fun take on a cooking game. It feels pretty complete. My only critique would be that the tuning could make a big difference on how interesting this is to play. On my first try, I lost immediately because I was still figuring out how to play but once I learned I was playing for a while and it wasn't really getting any harder so I probably could've gone on forever. If I were tuning this, I'd probably make the first couple orders have long timers and spread them out a good bit so it's not overwhelming while the player is first learning but then have the difficulty ramp up higher after the player has done a good handful of orders. Overall, a really unique take on the theme and the game has a surprising amount of polish for a game jam project. |
| Apr 16 05:34:05 | 15m 07s | Summone 2 Luv | ♥ 1 | This was a fun concept! Turn-based conversations like this are an underexplored type of storytelling mechanic so it was cool to see in a game jam. I like how the cards that align with the date's interests get bonuses. The motion graphics also made the game feel pretty polished. I don't feel like I fully grasped what the right strategy was supposed to be for handling the bad cards. I also ran into a bug where I couldn't select another date after the first round. Overall, it was a really good entry. I'd be interested in seeing a fully fleshed out version of a game like this! |