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Feedback comments for LD55
Life_Lich's games and stats for all events →
| Timestamp | Since previous | Game | Life_Lich's comment | |
|---|---|---|---|---|
| Apr 18 00:08:45 | Sorcerer | ♥ 1 | I was struggling to complete the game at first, but once I switched to a top-down approach, I managed to succeed. | |
| Apr 18 00:52:57 | 44m 12s | Summon the Intern | ♥ 1 | The game feels very polished the art and music it great. I had a hard time keeping up with the requests, but that seems to be by design. therefore the difficulty is very well balanced. Personally I find it often hard to balance my entries. its impressive that you have managed to find a good middle ground between hard and unfair. |
| Apr 18 01:44:45 | 51m 48s | Infernal Refreshments | ♥ 1 | I had a great time playing the game, I kind of want to add it as a mini game to one of my own games, I would have loved to try playing it on my phone, all that it would needed is a ui buttons for enter and reset. this is a very good entry |
| Apr 18 02:19:05 | 34m 20s | Grid Land | ♥ 2 | cute art and good use of the theme, it would be nice with a clock to show when you would get essence |
| Apr 19 00:45:37 | 22h 26m | Scummoner | ♥ 3 | The audio is really good it brings a lot of juice to the game, enhancing the overall experience significantly. Great entry |
| Apr 21 01:34:25 | 48h 48m | Necro Summoner | ♥ 1 | Great entry!, I am a big fan of CRT effects, so it always nice to see it implemented, The color palette you have picked gives a great mood that perfectly complements the necromantic theme/setting. |
| Apr 22 00:52:03 | 23h 17m | Forward Crystals | ♥ 1 | I enjoyed the gameplay, it has the charm of a classic board game. I also had to skip on implementing ai, I choose to make it a part of the game design, the player has to performs three actions on behalf of the AI and only two for themselves. I believe this adds a strategic layer, as it forces the player to consider not only the best moves for themselves but also the worst possible moves for the AI. maybe this approach can help you in a future jam |
| Apr 22 14:34:02 | 13h 41m | Sum Monsters | ♥ 1 | This is a nice math puzzle game, and the art style is very cute. I have developed a similar game recently, I didn't include pre-placed numbers, which is a nice touch in your game. I can see you are making more levels, maybe using randomly generated maps could be an alternative. You randomly place numbers in an array, calculate the values of the sides and then give the player access to the numbers in the array. as for your negative numbers, you can preplaced them for the player. |
| Apr 22 15:14:14 | 40m 12s | Moving In and Moving On | ♥ 2 | arrr this is one of the harder reviews for me to write. I can see you have put a lot of hard work into the game, but because of my dyslexia, I do find it difficult to enjoy games that are heavy on text. I do recognize that most players do not have this problem. sorry I will not review you on: overall, fun, innovation and humor. but I have reviewed you on the aspects that I can fully enjoy: theme, audio, and mood, all of which you did very well in all these category's,. The music, in particular is really good it matches great with the art and set the mood, you are also using the theme in a clever way. |
| Apr 22 15:47:23 | 33m 09s | Mystery in Greensand Shore | ♥ 2 | The art is insane good scoring a 7 out of 5 for me! its impressive the amount of detailed, you managed to create will being pixel art. Additionally, the soundtrack is a real banger. A speed-up option for combat animations would be a great addition, the pacing can be a bit slow. the camera during ranged attacks could be better placed. placing the camera between the target and the attacker would make a more clearer view of the action. That said I enjoyed the game a lot, great work |
| Apr 22 21:12:05 | 5h 24m | Chess Summoner | ♥ 1 | Great entry. My first match took me forever. But when I realized playing aggressive with the knight was an effective strategy, I almost speedrun the last two. I took an extra round where I played less aggressively to see how a larger game would feel and it was a lot fun. I think giving the players more hp and both start with more pieces on the board would be a good idea, maybe also when a piece attacks a player it gets destroyed. |