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detectiveLosos

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TimestampSince previousGamedetectiveLosos's comment
Apr 16 01:49:59 Blort's Big Adventure ♥ 3 Hello there fellow Godot developers :) As soon as I spotted that artstyle of yours I immediately had to play the game. The visuals the audio and the adorable characters are a delight. And how did you even come up with those names?! I just wish I was able to somehow undo the last placed item, because sometimes I press the wrong button or just put the Faluuta in slightly wrong spot and I have to restart the whole level from the beginning.
Apr 16 02:13:53 23m 54s Faust ♥ 5 I like the core idea of switching between characters with different abilities in this way, reminds me a lot of The Lost Vikings on Sega. I'm amazed how you managed to put together such a huge level full of puzzles with so many art assets! And an original soundtrack! :O I also found quite fascinating that section when characters meant to be pretty far away from each other, that section gave off completely different feels as opposed to when the characters were close together - nice gameplay storytelling. I just wish there were no sudden death pits, I mistook one for the way forward at some point :D
Apr 16 02:38:33 24m 40s Indistinguishable From Magic ♥ 2 Hey there fellow Godot developer :) I like how there is nobody in the office just like in real life - everybody is working from home. And only a lonely spirit-janitor is left to keep the business running. Such a moody game. I like the minigames (although the water one is such a cheese, you can just move off-screen :P) and the office building layout, I just have no idea if it's even possible to catch all of them in time! Screenshot 2024-04-16 0323391.png And on the second day since nobody is in the office anyways, I occupied the CEO cabinet and self-proclaimed myself the new leader of the company.
Apr 18 22:15:18 67h 36m Necro Riot ♥ 2 This was super fun actually! There is something oddly satisfying about having a hundred blood and flesh pieces circling around your shadow demon thingy. And the programmer art was spot on for this game. Great entry!
Apr 20 16:28:52 42h 13m Eye for Mischief ♥ 3 The game is just purrfect! Loved pretty much all aspects of it: the premise, the art, the adorable animations, fitting audio and nicely balanced and well paced game loop. The only tiny gripe I have is that something felt a bit weird and unwieldy about the movement/collisions in the beginning, but then I got used to it quite quickly. I'm sure you won the hearts of all the catlovers with this one. Btw, what game engine did you use for it?
Apr 20 16:44:00 15m 08s Dance Dance Summoner ♥ 3 This game was pretty fun and squeezed a lot of laughs out of me while I was frantically trying and failing to win this dance-off. The poses and voice barks made it very lively and hilarious. But yeah, as others mentioned it gets very intense very fast. I wish it had less steep increase in difficulty, because even after the fifth attempt I kept forgetting the dance move combos and had to throw glances at the top left of the screen completely losing sight of what's coming at me. It might also help to zoom the camera out a bit so that the player could see upcoming party-poopers a bit more in advance. But even as it is the game definitely gave me some vivid emotions, so great job on making it!
Apr 20 16:53:00 9m 00s Summonion ♥ 2 This is one of my favorite games on this jam! The art is very cute (especially the tiny little onion-lings), the whole premise is just hilarious, and the execution is solid. P.s. I could not beat the last day, so we discovered that it is secretly a local co-op game where one player can dodge the stones and the other do all of the ~~gardening~~ summoning.
Apr 20 16:58:02 5m 02s Summon Cats ♥ 4 Very cute! But sadly it was so short, I just wish to witness more of this adorable cat art. I tried and tried but couldn't figure out how to summon all of the cats at once in the end (just like you have in the credits picture), is it possible?
Apr 20 17:21:49 23m 47s INFINIWITCH ♥ 2 It was very chaotic and absolutely confusing in the beginning, but after a couple of lives spent running into the bullets I figured out the way. And then it became really really fun! It's a nice and surprisingly relaxed game loop after the initial confusion, trying to discover and parallelize all the items you need to destroy to get to that very cute but deadly doggo in the middle. I enjoyed this entry a lot, especially with all the clever synergies between the classes. Great job putting it all together! P.s. When I just launched the game I genuinely had to jump up from my seat and dance for a couple of minutes - so deliciously good was the music on the main menu screen.
Apr 20 17:59:50 38m 01s Worst Day in Hell ♥ 1 That was a very moody game indeed. Awesome job doing the voice acting, it felt really fitting and set the tone for the whole experience. The visuals are minimalistic but stylish, and also they are nicely put together to enhance the overall atmosphere. For the longest time I was stuck trying to get past the corridor with the two consecutive spinning tiles, I almost gave up, it was just impossible for me to build a mindmap of that area and navigate in an intentional manner, but it kinda added to the experience in a weird way - being a struggle of a half-summoned demon to orient themselves in this new dimension. But after some time I miraculously got past that point by mostly random button mashing, and the rest of the game was very smooth. And I managed to witness this very philosophical ending. I appreciate that for the more challenging paths you designed the level so that the player can mostly just press a single directional button repeatedly to automatically get all the way to the said challenging bit. This and also the shortcuts were really nice touches that significantly cut down on the frustrations of teleporting back every time.