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detectiveLosos

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TimestampSince previousGamedetectiveLosos's comment
Jan 10 13:18:50 Crop Chaos ♥ 2 The game has a very nice tutorial introduction and a very soothing audio ambience. But I felt it to be a bit too stressful for me. There is constantly a pressure of wild customer timers ticking down, crops in need of watering AND scaring off crows, you also need to be constantly changing tools in your hands and placing them back where you took them from - too much stress factors for me to handle at the same time. But yeah, the chaos is also right there in the title. So I don't know why I was expecting anything different :D At the same time the competitive edge you were going for with the leaderboard, the time limits and a high skill ceiling - that bit works quite wonderfully. Quite a nice game overall, with very cute visuals that might mislead you into thinking this is a cozy farm of some sorts. P.S. I really wish you could pick up and pet the cat and just sit and watch everything ~~burn~~ get eaten by crows.
Jan 10 13:28:05 9m 15s Petra Rabbit's Carrot Chase ♥ 2 This audio is such a gem. The game is simple, short, and cute. Although controls felt a bit awkward with clicking and dragging the camera and with no ability to rotate it up and down to properly look over the walls on some levels.
Jan 10 13:42:39 14m 34s Sleeping Potion ♥ 2 It was a lovely game to play. For some reason at first I was expecting there to be some kind of a spell attack action (given you are a witch and all), but was pleasantly surprised that it's a non violent game and you just harvest all those glowy things without hurting any skeletons in the process. It's quite an interesting idea - just running and dodging the opponents, feels almost like speedrunning where you normally don't want to be slowed down by combat and just run around and away from everything. I also really appreciate the invincibility frames/opponents pushing you away when you just enter the room so that you can't immediately fail with no time to react. Pretty visuals, fitting audio, nice little game. Although I wish you could pick up multiple glowy items at the same time and have a trail of them behind you, and also finish everything in one go in a true speedrunning fashion.
Jan 11 09:40:31 19h 57m Forresto ♥ 2 I really enjoyed the audio that you've made. All those NYEAH and MYEAH bird sounds were delightfully funny. However I've encountered a couple of problems in the gameplay itself. The first one being that for about two minutes I didn't even realize that you can scroll the mouse wheel to zoom out and see all of the planets. Maybe it's just me, but perhaps it's worth adding this point to the game description here and on the itch page just in case. The second problem was that at some point I just couldn't put down any more trees. But it happened in the late game near the 5 minute mark, so it's not a big deal. I quite liked the way you made it so that a single planet on it's own can't really shoot birds off itself and that all the planets should rely on shooting birds off each other to last longer - a nice message about cooperation and helping each other in difficult times. Also congrats on finishing your first publicly available game! It's small and simple, but a good one to start your gamedev journey with, more complex and ambitious projects surely are waiting for you in the future.
Jan 12 10:33:06 24h 52m Reap What You Sow ♥ 2 I was actually kinda blown away by the quality of the ruleset you came up with and also by the fact that you've also created a really well working AI to go along with it. It was really fun and challenging to play against this AI. And I actually learned a couple of trick moves from it (that I later used against it >:D), like overriding the weeds with my own weeds going in a different direction, or putting down a stone on the weeds to claim the territory, or re-seeding after harvesting in a way to tear off part of the opponent's territory. At first all these moments felt kinda cheap, like the AI did the moves that I didn't even know were possible in this ruleset, but then it felt really good and even triumphant to pay back the AI by using the same moves on it in return. And in the end I feel that this is actually a really good way of teaching people how to play the game beyond the very basic level. I also really appreciate that the AI voices its turns out loud and does a little pause before actually doing the move. It really helps a human player to follow up with the game. If it's not a super secret mystery, would you mind giving some insight into how your AI actually works behind the scenes? Does it simulate all possible moves some number of turns in advance, wights the outcomes somehow and selects the move that produced the best simulated outcome? It also so happened that around turn 20 the AI just gave up and said that it doesn't have a move, although I was kinda lagging behind in terms of points at that time, so I wonder how it really works under the hood and also how it copes with the random nature of the actions that you draft each turn. But yeah, it's a great game, I really enjoyed my time with it, and thank you all for making this one!
Jan 12 12:10:49 1h 37m Art of Occult Harvest ♥ 0 I really like this type of games where you are fiddling and tinkering with some books/mechanisms/alchemical equipment/etc. and this one was wonderfully done. It's drawn beautifully and feels very tactile. At first I was actually in awe at the music quality and was wondering, if you really recorded yourself playing the violin and the piano and also composed it all together all in a span of a jam (which is kinda implied by not excluding the game from the audio category rating). And yeah, as mentioned in a comment above, that is not the case, and it is indeed a soundtrack from the Fullmetal Alchemist, so you should consider excluding the game from the audio rating or at least mention it somewhere on the page. But still the music was well chosen and it really fits this slow meditative process of deciphering the recipes in the book. The game is sweet, but a bit too short, and I'd say it ends too abruptly. I wish there were just a couple more recipes and maybe one or two more ingredients to cut, and also some satisfying animation playing to mark your success at the very end.
Jan 12 13:05:48 54m 59s Bop To The Chop ♥ 2 Nice little game, and with such good music and visuals it's a truly impressive result for the 24 hours. It felt quite nice at first, because the rhythm of the music was in sync with the trees, but after a while it felt like it got out of sync somehow and it felt like the proper time for the beat was somewhere near a stump and not near the tree. I also wished to have some extra action to do when I was going past the stumps or maybe some beats sequence alteration, because otherwise just hitting spacebar every second starts feeling a bit too repetitive and sparse after awhile. But it was still quite a pleasant experience.