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Feedback comments for LD55
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| Timestamp | Since previous | Game | Aune's comment | |
|---|---|---|---|---|
| Apr 18 07:13:19 | Mableβs Realm | ♥ 3 | Such an interesting concept! It's executed excellently, and I adore your artistic direction for both sound design and graphics. Well done! As a suggestion for improvement (though certainly not necessary within the scope of a jam), I would recommend adding a gameplay mechanism that requires a bit more attention on the battlefield screen. For instance, allowing the player to choose unit locations could provide a nice contrast to the focus solely on the "match 3/4 view". A strong point of your game is that no tutorial is required to play it. Well done! | |
| Apr 18 07:27:53 | 14m 34s | Tower of Oz | ♥ 1 | Beautiful art direction (both audio and 2D). The level is a bit challenging for me, but I managed to pass some platforms (reminiscent of old game difficulty, so that's not a bad point). The mechanics are interesting and well executed, very polished. I wish you could add coyote time and input buffering for less skilled gamers like me to reduce frustration (though certainly not necessary within the scope of a jam) Well done! π |
| Apr 18 07:41:18 | 13m 25s | Elemental Surge | ♥ 2 | Very intriguing gameplay and powerful combinations. I especially appreciate that enemy types have distinct behavior patterns, rather than just being copies of each other with different sprites. It adds depth to the challenge. Well done! π |
| Apr 21 15:28:56 | 79h 47m | Ordinary Wizards Doing Ordinary Things | ♥ 1 | Hey! What a strong jam game. I won on my second try (lost the first due to the right-click/left-click confusion, Age of Empires player here). You should be proud of how well the music and graphics fit. Best mood so far! Super idea to have an end to the game, endless games are a bit frustrating. And handscribed tutorial is not long and very clear. Having made a somewhat similar game two jam ago, I must say I'm a bit jealous of how polished your game is π |
| Apr 21 16:31:34 | 1h 02m | The Witch's Dungeon | ♥ 1 | Fairly intuitive to pick up without being simplistic. It's a clever gameplay idea! π Well done (As someone with a non-QWERTY keyboard, I really appreciate you including controls with physical keys π ) The graphics are very readable π I feel it could benefit from some feedback like screen shaking or little bumbing (since you're on Godot, Tweens can easily add dynamism here an [humble example](https://github.com/furan0/ld55/blob/main/scenes/entities/Rig2D/Rig2D.gd#L75) if needed). |
| Apr 21 16:43:24 | 11m 50s | Hardcore High School | ♥ 1 | Genius. I would have loved to see the result if things had gone better. |
| Apr 21 16:53:09 | 9m 45s | Elemental Assembly | ♥ 2 | I really like the game idea and the combat feedback. The graphics are beautiful π However, I found the system a bit confusing. It was difficult intuitively to understand what went wrong with the assembly. But otherwise, it's really great work, congratulations! π (love the green princess) |
| Apr 30 21:44:55 | 220h 51m | Cosmic Misadventures | ♥ 1 | Strongly great puzzle game with a really well-balanced difficulty (removing the red demon made me laugh a lot π ). Enough number of levels to taste the whole concept but nerver boring. A perfect mood, art and music, Plus with cutscenes too π± ... CUTSCENES for a compo!!! This isn't the first time I've tried your games. I would love to know your artistic stack, The style with solid fills, do you use a purely vector-based software and for animation as well? |