Foon → Ludum Dare Explorer → LD55 → Feedback comment stats → Asieke

Asieke

Feedback comments for LD55

← LD54   LD57 →

Asieke's games and stats for all events →

TimestampSince previousGameAsieke's comment
Apr 19 07:24:47 I Just Want to Bake a Cake but a Random Wizard Keeps Summoning Me to Teach Sums! ♥ 1 Liked the touch of having hand-written notes on the recipe, it invoked the feeling of reading an actual recipe card. The music/sound design was really good! Enjoyed listening to the track while playing the game. The execution of how/how frequently the player is summoned to math class could probably do with some tweaking. Personally it was riding a fine line between being annoying vs frustrating, but it did a really good job of invoking the feeling of "Leave me alone and let me make cake!" The math class gameplay was decent with the kids randomly interrupting to ask questions, and served as a good juxtaposition to the cake baking gameplay. Really solid compo entry
Apr 19 09:27:49 2h 03m Familial Familiar ♥ 2 Having a character customizer in a LD compo game is kinda nutty and was pretty cool to see. A couple nit-picky UX stuff: Using a text timer for tutorial/instruction text was a bit of an odd choice to me. Text timers can work, but typically only for text limited to 1-2 short sentences, otherwise it can make the user feel rushed (even with the wait/reset option). Since the in-game text was more paragraph-length and instructional in nature, would have preferred to see something more akin to a standard 'Continue' button/on mouse click here. Had a bit of a hang up with the fullness percentage text. For me it turned green at 89%, and because green = success and the low color contrast made the text difficult to see/read, it took me a sec to figure out I wasn't actually done drawing yet. To help pick text and background colors I would recommend googling Color Contrast Calculator. Overall, I enjoyed the game. Having to draw the sigil and teleport the material components was pretty cool, and there was some good quippy dialog during the tutorial process that I quite enjoyed.
Apr 19 11:10:47 1h 42m Boneworks ♥ 1 Good entry, the graphics are good and the music is enjoyable. As others mentioned, it's pretty difficult to beat. Would have liked to see more of a ramp in difficulty, whether that consists of having multiple levels or ramping up/fluctuating the enemy spawn rate over time, or some other method. As it currently stands, it's very easy to get overwhelmed and the moment that happens, there's no opportunity to recover, meaning the player is just sitting there waiting for defeat. This game has a lot of good things going for it, just needs to dial in the difficulty.
Apr 23 05:24:02 90h 13m Willy the Wizard ♥ 0 Really solid entry! Great work! The puzzles were fun to figure out and teleporting the objects around was really satisfying.
Apr 23 05:45:09 21m 07s Devotion - A fairytale ♥ 1 Oh my goodness, that was very well executed. I'm taking notes. Amazing art and audio design!
Apr 23 06:03:47 18m 38s Pataspawn ♥ 0 Great job with the art and the music. Loved the dancing animation! Unfortunately the game and the music were out of sync for me though. The line hit the box ~1/3 of a beat behind and the first input was registering on beat 4 instead of beat 1.
Apr 23 06:15:12 11m 25s Duck Spawner ♥ 1 Super cute! The simple joy of summoning a duck.
Apr 23 06:46:07 30m 55s The King's Summoning ♥ 1 Had a lot packed into this for a compo game. Also loved the art, reminded me of the flash games era.
Apr 23 06:57:37 11m 30s Battle Builder ♥ 1 Nice entry! I wound up mainly fighting the crystals since they were the most predictable and stationary.
Apr 25 03:52:57 44h 55m Gander and the Elemental Dungeon ♥ 1 This is a really cool concept, summoning items like this. Could see a lot of potential if you decide to keep going with the idea. Appreciated the ability to fast forward the text. It's a nice touch I don't often see in other jam games and was well implemented. The parry timing was a little rough for me to understand, but could be that I just needed to take more time to figure out the timing.
Apr 25 04:00:51 7m 54s Summoner's skirmish ♥ 1 Super fun! The chaos of trying to dodge around was pretty thrilling.
Apr 25 04:19:47 18m 56s Ritual of the Meek ♥ 0 Really enjoyed the small character animations, and the speech bubble was really well executed! The music changing while channeling/moving platforms was a nice touch
Apr 30 02:33:21 118h 13m Slaymore ♥ 2 Amazing job on the art and animations! The movement was a bit slippery for me to control and I got a bit lost on what the end goal was. Great job introducing the controls and mechanics, they were simple, efficient, and easy to understand.