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slimefriend

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TimestampSince previousGameslimefriend's comment
Oct 3 23:16:39 The One ♥ 1 i love the subtle parallax and the palette. one tip i'd give is mix up the sword swings, they got pretty grating by the end. nice work!
Oct 3 23:21:23 4m 44s PEIDEI 4 ♥ 2 good work! though i'd recommend checking that the resolution of the game on web is the same as your project's resolution -- i found my guy travelling off the screen for much of the game. i also couldn't really tell what the goal was of the level. but i liked the lasers that punished you for not moving, thats a cool way to do enemies!
Oct 3 23:32:27 11m 04s Harvest Saturn ♥ 0 I loved this! I'm gonna give a few notes because otherwise I think you nailed it. - The sound for the inventory constricting made me panic and felt like I had done something wrong. It's a good sound, I think it's just misplaced. - The level explaining pressure is too hard, I think. It took me several tries and I almost gave up haha, until I realized it was an order-of-operations puzzle. - I get why the move count is there, but I think the game has enough other stuff going for it that you could remove it and give the player more freedom to figure stuff out. I personally was a little frustrated by it (but take my word with a grain of salt, I'm pretty impatient haha) Overall though, fantastic work! Loved the pixelart, loved the little smoosh of the ship when it moved, loved the designs, all around great job.
Oct 3 23:49:05 16m 38s Bouncing Boxes ♥ 0 I liked this! Pretty quickly I got a notification over the ball saying "FREEZED" and I couldn't change the size of the box any more, not sure how that happened. But it's a cool concept pulled off well!