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Hi Im Greg

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TimestampSince previousGameHi Im Greg's comment
Oct 3 09:49:38 MadCap (Alan the Archeologist) ♥ 1 The artstyle (particularly on the backgrounds) was amazing, however the gameplay didn't quite match up. When I entered each room it often took me a second or two to figure out where I was on the screen and by that time, an enemy had hit me. You should allow a safe zone to start out and get used to the mechanics earlier out. This could be as simple as just a small area with no enemies and a few jumps. Unless I'm mistaken, once you die in any of the areas, you can't return? I died instantly in two of them and barely got to experience the cool environment :( I like the concept of the building mechanic, but for me nothing would snap into place properly and I ended up getting soft-locked trying to place pieces. Interesting concept, great environments, but the gameplay loop was a bit buggy and brutal. Nice game, thanks for sharing!
Oct 3 10:01:25 11m 47s Long's Long Layover ♥ 2 Really nice twist on the classic 'snake' gameplay. The 3D aspect adds a whole new dimension (lol) to the style of game. It would have been nice to have a prompt to rotate the camera on the second level, I didn't realise that was a mechanic and failed numerous times. However, I really liked that you paced the game (not requiring the camera turning on level one to ease the player in). Maybe some boundary type thing to show where the edge of the cube was, it wasn't a huge deal but once I thought I could wrap around the edge of a building, but it wasn't possible because it was the edge of the level. Sounds were great, little bit of VO made all the difference. It got annoying after like level 4, but it's a gamejam so I can't really complain. I think it's better that you had something in and occasionally it made me chuckle. "Why do humans live so close together" or something along those lines. Graphics were simple but effective, it felt nice and polished and interactions had a nice reaction to them. Maybe some animation as the head moved to a new square and the body moved along too? But that's just nickpicky polish improvements. Nice little game, enjoyed playing it, felt very zen.
Oct 3 10:10:31 9m 06s P0G0 ♥ 2 Nice idea and clean implementation, but I think there are a few things you could have improved. The jump was very floaty (I get that you used the floaty-ness as a way to solve a puzzle in level 3), it might be a good idea to look at having a 2 height jump, (small jump on quick press and long jump on long press) as well as tweaking with gravity to make the character feel more responsive. Most platformers don't use 'accurate' gravity as it feels too slow. The death screen would have been nice as the dying and restarting was very abrupt. Just a black screen with some text saying why you died and a 'press any button to restart' prompt. I didn't realise the spacebar mechanic was a thing for the first two puzzles and when it did run out, I thought I'd bugged the game out. Some messaging when you run out of spacebars would have been great (just flash it on the screen or highlight it in red, it's important). Overall, it did what it needed to do, it was nice and simple and had a clear gameplay flow, I enjoyed playing it. Nice entry!