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| Timestamp | Since previous | Game | Antti Haavikko's comment | |
|---|---|---|---|---|
| Oct 3 14:58:49 | Nice Park! | ♥ 4 | Nice! Stopped going for accuracy and actually accidentally skipped few levels fumbling around in search if there was a restart button. Screenshot 2023-10-03 at 17.32.35.png Spoilers, there was and looks like it even was told in game. Really would have wanted one but couldn't find it (or see the tip on my first go through). I'm pretty sure I tried hitting R for "retry" several different times, didn't occur to me that it was the neighbouring T for "try again". Tried to go for another run aiming for 100% but got annoyed at first cars randomly sliding off the marker without anything touching them while parking other cars. It takes just way too long for the car inertia to die down and settle in place and it's not fun waiting extra 10 seconds per car to ensure they will not leave the spot before changing. And sometimes the judge is just being an asshole and not giving me 100% even though there wasn't a spec of green to be seen underneath. But on the other hand, sometimes you can even see green and get a 100%... 🤷♀️ Screenshot 2023-10-03 at 17.51.33.png The further you got, the more like ass the cars started controlling. Especially the monster truck which felt like it was glued to the ground and sticked way too much to walls and those tiny dumb things that were borderline uncontrollable. Wasn't really fun, just frustrating. And even the best behaving starter car as some control issues. It feels kinda inconsistent how throttling works. Sometimes it does way bigger movements with similar keypress and when backing even few extra pixels can waste a complete try, it doesn't feel great. Dunno how to explain it better, just feels weird. Are you applying forces in update without using delta by chance? The pixel art looked great with nice little animations and effects! All those decorations and animals brought the game world alive and made it feel less boring and static. Sounds and music were great too, fit the feel of the game perfectly! The green spot marker looked very out of place with it being higher pixel density and way off palette compared to anything else. Oh and the monster truck tires are just objectively too light color! 😅 I didn't even register them as tires on first encounter and just thought they were some marks on the road. Good job! 👍 | |
| Oct 3 16:07:40 | 1h 08m | FELL OUT | ♥ 3 | Pretty fun! Ended just about before it got annoyingly boring to run fetch quests between same few islands. Screenshot 2023-10-03 at 18.51.42.png Obviously it looked awesome. Sounded pretty good too for what was there. Really would have needed more though. I think the only sound effects were the talking one and the stepping sounds. The speaking sounds were fun. Would have been nice to have different ones for different characters though. The boat at least would have needed a sound. And collecting coins too. Telling that something is south-west when it's almost exactly west is a bit of a prank. Did manage to find everything without needing the map or anything though. It's just kinda tough to navigate when there is nothing to go by. Can see any landmarks in the sea and can't rotate the camera to see where you'd be going either. Allowing rotation would make exploration feel so much better. Same goes for in-land exploration too. The controls felt a bit janky and especially awkward when going to spaces like around the woods in lighthouse island. Every object had just way too big colliders which made walking around feel like guesswork and a chore. The dialogue had it's great moments but mostly it was annoyingly filled with shallow "oh really" "yea really" and "no wai" "yea wai" isms. Just didn't flow quite right and had too many one liners back and forth between characters. And even when characters had more to say, it was needlessly cut to separate dialogue lines which made it seem even choppier. Of course it's a jam game so you don't have the luxury of iterating through the material too many times shining it to a sparkling gem but sometimes just less is more. There were also quite a lot of spelling mistakes. Was the eastern island completely pointless by the way? 🤔 Good job! 👍 |
| Oct 3 17:01:02 | 53m 22s | Packed to the Gills | ♥ 4 | Absolutely fantastic! I don't really have anything bad to say about it. Screenshot 2023-10-03 at 19.49.52.png Lovely art style with great looking cast of colorful characters and lovely sounds. Nice pacing and decent amount of replayability with all the different modes and fun poems in between. After playing quite a bit of different modes it does start getting a bit repetitive with so little variety in the different configurations but of course it's not even designed to keep people playing that long I guess. That one car with a space that kinda looks like it'd be an upside down L but is too tall and needs to go straight was the biggest pain in my ass. Why was Joel not there in the rush mode? Going into real nit pick territory here as there isn't much at all to critique about. The scoring is kinda weird. You're scored based on trains caught and time taken but both are partly out of your hands as needing to wait doesn't give you a mark for catching a train (hence not 100 on my rush score) and time can be really hurt by getting hit by needing to wait those filled train cars too. But yeah, awesome job! 👍 I want more... 🤩 |
| Oct 3 18:46:55 | 1h 45m | Pixel Piles | ♥ 8 | Well, my goal was getting a single tetris and I finally did it after over an hour of trying. Screenshot 2023-10-03 at 21.28.01.png Got very very close so many times but got screwed by misrotated held long piece or failing to drop it on the correct column (as it was so damn tight to do without falling to the pit). Here is just a few of those barely missed attempts... Screenshot 2023-10-03 at 21.20.06.png Screenshot 2023-10-03 at 20.54.04.png Screenshot 2023-10-03 at 21.18.54.png That has got to be one of the steepest learning curves on a game I've ever encountered. It's not just one level up from normal tetris as there are multiple new things you need to manage. And I'm even from an old-school tetris players where there was no hold. So even figuring out which of the two next pieces the held one was going to replace and how it was going to drop (as you couldn't move it anymore) was quite much. The block rotating really was the trickiest bit in my opinion. It took just so much time to triple rotate a block. And quite often one of the sides was kinda blocked so you needed to rush to the other side and more often than not it wasn't enough time to rush there, do at worst case scenario three spins and then rush back to the correct spot. I think allowing 4 height jumps would have alleviated quite a bit of frustrations that the game caused for me. Falling to a pit while trying to slot in a long piece for tetris or just slipping and falling there while trying to do spins just felt so damn bad. And on top of that, most single errors cause a huge chain reaction and are pretty much as good as a reset. One time I did manage to get off there with some janky jump right at the falling block on top of me but don't think there was an intended way. Even if it wasn't just a higher jump, there could perhaps be some trickier corner boost jump or something you could do so you just wouldn't be shit outta luck if slipped in. And slipping is bound to happen. Those block corners were a bit too slippery to my liking. Having to do precise block at the same time didn't give you the luxury of keeping that close attention to the character either. Not having access underneath slides and t-spins really hurts. Sometimes you can even get kinda screwed right at the start when you get two pieces with holes in the bottom row. As good as a restart again. The game looked great. Cute looking character that kinda reminded me of slugcat. And that line break effect was spicy! 🌶️🔥🔥 Good job, very well made game! 👍 I hated playing it so much but that doesn't mean that it was bad at all. I guess gaming doesn't always have to be fun. 😅 Maybe I'm just bad at tetris... **edit:** Oh yeah and the "next block" thing was just not right. You could already see that same block and were moving it so it should really have been the one after that. |
| Oct 4 17:37:03 | 22h 50m | Too Maneon Loots | ♥ 4 | It's a bit much. Screenshot 2023-10-04 at 20.11.59.png There really isn't time to focus on any stats so can't really strategize that much. Just basically put on stuff that is the highest level. And constantly just trash everything else. Having all those different stats is more of a hinderence as you can't really focus on any of it. I managed to bug it one run too. The dude just stopped moving and I managed to rack in quite a lot of kills without gaining any loot. Did lose though after all my gear got scrapped. Screenshot 2023-10-04 at 20.16.40.png The main issue really is how clunky it is to drag the stuff around. The info tooltip (which you never have time to read) covers way too much screen estate and clicking stuff on/off doesn't feel great, I think dragging would be more intuitive. The drop zones could be more forgiving too because ideally you're looking at other stuff while doing the busy work of trashing stuff for example. Felt especially awkward with the bigger items (chests) as it seemed to require more accuracy as the drop point was smaller percent of the item size. The item tiles also weren't too different looking from empty space to my liking. Especially the not colored trash items like keys etc really blended in and it was hard to judge how much free space you had at times. Having a completely different background color for occupied spaces would have helped. It was also hard to notice when your gear broke especially if you were using white colored ones. The look was great and nice music too. Too bad you can't really focus on the nice visuals at all because you're just micro managing your inventory 99% of the time. The RNG factor seems really big here too. For at least the final tries I kept trying to do the same strategy that was working for me earlier the best and the results still varied a lot. Quite often I died out of the blue before the game starts giving you enough gear to warrant trashing even. Anyways, good job! 👍 |