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Feedback comments for LD54
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| Timestamp | Since previous | Game | angry-cyboot's comment | |
|---|---|---|---|---|
| Oct 9 22:16:10 | Submarine Escape | ♥ 3 | well I felt lost so if that was what you were going for, then well done ! ^^ The felling of being abandoned somewhere and not knowing anything about it is definitely there, and the AI art actually help there by filling the screens with random incomprehensible furnitures and object. The problem start when the player is supposed to make sense of it : - the point of view are a bit disorienting (door to initial room in front of us when we just got out ?) - it is hard to guess at what could be useful, some elements are distinct from the background but not many... - the text is both hard to clearly see, hard to understand, and far from helpful (I don't see the point of explaining how a manhole fit in a city when you are supposed to run from a submarine). So it function as a proof of concept, the art fit, music is repetitive but good, lack some polish and a lot of the details and content that usually fills escape games/point and clicks. Well done it's ambitious to make a point n'click for a LD and you have a good start ! | |
| Oct 14 10:48:07 | 108h 31m | Satellites | ♥ 0 | It takes a few launches before you can affect altitude and speed, so it felt like something was missing or bugged since i had to play without interactions maybe, reduce the conditions to get the first lvl up neat idea it would have been fun if satellites could change layer because of their speed, and if the debris that is send into space ended up falling back anyway it works, so well done on your solo entry !! |
| Oct 14 11:39:19 | 51m 12s | SpaceRaft | ♥ 2 | excellent !! I love it when people include glorious melee to spaceship combat, nothing like rolling up with a paddle in a laser fight^^ though if the projectiles could start with the ship's velocity it'd be easier to aim with the ultrafast scootn'shoot builds ^^ well done !! |