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Feedback comments for LD53
SonOfSofaman's games and stats for all events →
| Timestamp | Since previous | Game | SonOfSofaman's comment | |
|---|---|---|---|---|
| May 5 16:05:08 | Level Delivery System | ♥ 1 | Four games in one! What's not to like? High marks for innovation. The racing game is quite challenging and fun to play. | |
| May 5 17:01:54 | 56m 46s | Autopotion | ♥ 1 | Really nicely done! I want to keep playing. |
| May 5 17:15:27 | 13m 33s | Continuous Factory | ♥ 2 | Very fun. I like being challenged like this. Also, great job designing levels that teach the mechanics of the game. |
| May 5 17:25:50 | 10m 23s | 13Hour Shift - Idle Game | ♥ 1 | I like how you continued the character saga from a previous game. Very clever idea. "Never skip leg day"! |
| May 5 18:45:12 | 1h 19m | Mail-In Vengeance | ♥ 1 | Very innovative controls. I like the interpretation of the theme, too. Nicely done! |
| May 5 19:02:11 | 16m 59s | Bus Hostage ! | ♥ 1 | Those poor people went on a rough ride with me at the controls! |
| May 5 22:09:20 | 3h 07m | Cyberdelivery | ♥ 1 | It is clear you put a lot of effort into the game and the story. I could not write that much story in a weekend AND put together a game, too. I am impressed. Very nicely done. |
| May 5 22:33:11 | 23m 51s | Ensomniac | ♥ 1 | To anyone playing this game: don't blink! 👀 The action never stops! A really nicely done game. |
| May 5 22:40:44 | 7m 33s | Unwanted Postman | ♥ 1 | Ha! This is a fun game. The 🐶 doesn't seem to like me very much. Such anger 😄 A very innovative game and well executed. The music, the sound effects and graphics are all nicely done. Great game! |
| May 7 12:33:57 | 37h 53m | deBeevery | ♥ 1 | Every aspect of this game is innovative and fun. And you've managed to combine all my favorite things into one game: gathering resources, directing minions, relaxed game play, base building, soothing ambient music ... all rolled into a flying simulation. This is the perfect game for me. I find it very satisfying just watching the workers fly around gathering pollen. I could just fly around the forest for hours. If you decide to develop this game further (and you absolutely should!), here are a couple ideas I thought about while playing the game. - Imagine discovering a large field of flowers that, once discovered, would keep the workers busy for a long time while I go exploring more. - I'd like my movement to come to a stop while the hive menu is visible. It would be nice to be able to toggle "hive mode" on and off instead of having to hold the spacebar while I interact with the menu. - The camera gimbaling is a bit frustrating, but it can be easily avoided. However, I still get stuck every once in a while. It mostly happens when I'm too close to the ground. Maybe limiting the vertical movement to some number of units above the terrain would do the trick. Keep up the good work. I look forward to see more games from you in future jams! |
| May 7 12:56:55 | 22m 58s | Blind Delivery | ♥ 1 | Easily the most original concept I've seen in this, or any, game jam. I can envision this idea being developed even further. Picture this: a Zork-like interactive game with puzzles to solve, mazes to navigate and hazards to overcome. Come for the croissants, but stay for the end-music! |