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SirLich

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TimestampSince previousGameSirLich's comment
May 1 08:40:54 Shelly's Delivery ♥ 2 - **For other players:** Be patient! It took quite a while to load on itch, with no loading bar. - **For author:** You probably want to adjust both github and itch links so they're clickable (full https uri) --- Very nice game! I loved the art-style. You must have a lot of skill/practice to make so much art so quickly! My favorite parts: - The art style. - The ending! - Enemies! I actually ran head-first into everything I could find to see if anything was dangerous. Pleasantly surprised that there was. Suggestions: - I think the game-loop would have benefited a lot from 'lives' (3 hospital visits and it's game-over). Traveling back and forth was not *that* engaging, and I think having lives would already make it way more intense - Better affordance on enemies so it was clearer what was dangerous - A rechargeable 'boost' mechanic could have made the movement more engaging - SFX/Music would have been nice. It's too bad you couldn't get that working! Anyways, superb job ✌️
May 1 08:53:29 12m 35s Elite Delivery. Pizza Dangerous ♥ 3 Very nice! I haven't played very many PICO 8 games, so it's hard to judge the graphics/SFX, but it's very cute, and well polished. My favorite parts: - The spinning pizza, meaning that the pizza-ammo came *from the pizza* as opposed to just a separate element. Suggestions: - There was little incentive to shoot the enemy. Maybe you could have had them stack up, and punish the players inaction?
May 1 09:15:57 22m 28s ON TIME ♥ 1 Very fun! Of all the games I've played & rated so far, this was the first one I really *enjoyed*. The puzzles were neither too hard nor too easy, and the game had a lot of polish. The weak link was the graphics, but for a jam game that's perfectly reasonable. Nice job!
May 1 09:31:31 15m 34s The Dragon Nanny ♥ 2 Very interesting and innovative game! I've played some 'deck builders' before, but nothing that mixed real-time platforming with card-based effects. I really wanted to *enjoy* the game, but I think a game like this needs a highly polished game loop, which is always hard during jams. My biggest suggestion would be to tone down the choice at the start. i.e., level 0 you only have the choice between 'jump' and 'speed', and if you take the wrong card the level cannot be finished. Then introduce more choice with each level. With that said, very nice job :)
May 1 09:51:05 19m 34s Mini Industries ♥ 1 > so please inform me of any problems with the source code @icarusdev2 As I'm sure you are aware, there is indeed a problem with your source code 👮 If you want, you could probably zip up the source code and upload it directly to this Ludum Dare submission. That's obviously less ideal than github (or another cloud git service), but it would work. With that said, git is an extremely useful and important tool for game development, so I encourage you to take the time to figure it out, and upload it that way :)
May 1 11:12:28 1h 21m Delivery Dungeon ♥ 1 Nice job! It was kind of amusing how you chose to integrate the 'Delivery' theme :) My favorite parts: - I liked how the house "corpses" blocked the players path - There were a lot of upgrades which made the game feel it had more depth My suggestions: - The economy felt a bit unbalanced. I struggled to collect any money, before finding the 'big coin'. Maybe you could have ensured that there was always a cheaper option to buy? - The SFX were repetitive and a bit annoying
May 1 14:12:06 2h 59m Cargo Chaos ♥ 2 You should look into PyInstaller or a similar tool. It allows you to generate a stand-alone .exe, with Python and all dependencies packed inside.
May 1 16:01:59 1h 49m Watching ♥ 0 Having trouble running this one. Double clicking isn't working. `java -jar ./Watching.jar` doesn't work either, since I have the wrong java installed: Error: A JNI error has occurred, please check your installation and try again Exception in thread "main" java.lang.UnsupportedClassVersionError: Main has been compiled by a more recent version of the Java Runtime (class file version 55.0), this version of the Java Runtime only recognizes class file versions up to 52.0 Good luck, but I think I will need to pass on this one.
May 1 16:04:22 2m 23s AppleDeliveryWorm ♥ 1 Sorry mate, something appears wrong with the .exe: Screenshot 2023-05-01 180339.png
May 1 16:13:48 9m 26s Pedal Panic ♥ 1 Quite tricky! Nice job.
May 1 18:48:14 2h 34m Sorting Center Savant ♥ 1 What a great game! It feels incredibly old-school to me. Everything from the art style to the camera controls. I'm shocked at how well it runs as well -3D and the web is usually a mess. I couldn't solve level 4 with 6/6 :( Edit: I solved it! I just had to use my brain -once again, really nice job.
May 2 11:14:36 16h 26m Fuscus and The Garlic Kin ♥ 3 Nice game! For a jam game, certain aspects are *very polished*. Some of the sounds are really well done, the main menu is nice, and the art style is appealing. The single biggest feedback point I have is that the *gameplay loop is a bit pointless*. You put all this work into Pelobati, but he's hardly useful. I didn't manage to kill a single enemy by throwing him, and it's very easy to just walk around the enemies. You have such a good start (and a nice gameplay gimick!), but I hope Pelobati becomes more useful in the future. And then, the smaller feedback items, IF you were to expand the game further: - Better affordance on things that damage the player (especially spikes) - An end-title screen (ending was a bit abrupt, and I'm still only 90% sure I ever reached the end)
May 2 21:17:03 10h 02m Delivery Dungeon ♥ 1 I have no idea how I'm supposed to play this game. Both the linux and the window zip files are completely empty.
May 2 21:28:04 11m 01s Smuggling Pirates ♥ 2 What a fantastic little game! The tutorial was extra impressive. Does the 'gold' do anything? I played for around 20 minutes, but didn't get further than increasingly complex setups with 3 pirates.
May 3 11:56:10 14h 28m Courier Cacophony ♥ 1 Pretty nice game! I made it to level 19. The tiles were introduced in a pretty fair way, so I never felt that I needed a text based explanation for anything. The visuals were trippy! EDIT: You should make a cover image! I almost didn't click because it just showed the default gray bars.
May 3 12:05:47 9m 37s MagiCat ♥ 1 Very interesting game! I love how cohesive it felt, with the music and art-style. I also liked the dialogue and the opening cut-scene. The issue for me is that I found it just a bit overwhelming. I'm unsure why I needed to create a potion *and do magic* at the same time. I think I did my recipe correctly, but that wasn't the point? I needed to do magic to complete the level? I tried for a while to make the magic correctly, but the instructions were unclear.
May 3 12:15:08 9m 21s Last Delivery ♥ 2 Pretty nice game! The graphics were very cute -and I loved the animation when picking stuff up! The 'distance meter' was very forgiving, and kept the game from feeling tedious. One small issue I had, is that I didn't notice the stick at first, and since the distance meter brought me to the dog, I spent some time trying to pick up the dog ! You might also consider putting the controls (x and z) on screen. It's somewhat easy to forget, and would help people from getting stuck. I didn't do this for my game either, but I think I will do it for next LDJam.