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RosyMaple

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TimestampSince previousGameRosyMaple's comment
May 12 01:43:52 The Sky of Berlin ♥ 1 Cool to see an RTS on LD, its a really hard style of game to make in such a short period. I had a few issues with the web build the UI overlapped a lot and seemed like it wasn't designed for the viewing area. I thought going to full screen might fix it, but no luck. Something I've used in the past to make web builds render properly is https://seansleblanc.itch.io/better-minimal-webgl-template you may want to check it out
May 15 01:46:53 72h 03m Courier Crusaders ♥ 2 I really love the idea. But during my play through I didn't really understand what the stats did. And I didn't see any event dialog until day 30. which had me wondering if the dialog just wasn't implanted. I think it would do a great service to the feel of the game to add some amount of travel log to every delivery every day rather then just when events are rolled, or just adding more events. it also felt a bit aimless, and somewhat easy. Maybe adding a target amount of gold or weekly high costs rather then daily low costs.
May 17 19:56:08 66h 09m Doggo Delivery ♥ 1 Love the art, and the idea is very on theme. In my play through all customers wanted any of the dogs, I think adding in a small amount of randomness on which dogs are wanted would really improve the game. also maybe a slightly wider camera view, the player sort of left the screen when walking over to the dog for me. A smooth camera follow would be amazing, but just a bit wider view so you don't go out side the view would dramatically improve the feel of the game! over all great job for your first jam!
May 17 20:25:02 28m 54s Buccaneer-mail-co ♥ 0 Arts really in credible, and the music works to elevate the game for sure. The Web build was sized a little to large for the web player, I would look in to this it can be a pain to get web players to work but it goes a long way to make the game feel more finished. I know its just a jam, but maybe add something to show that the game has start + movement controls when i first turned on the web player I thought I was on a menu 😅
May 17 20:28:09 3m 07s The Dark Forest and a Delivery Through Distant Lands and Geometric Oddities ♥ 1 Really amazing visuals, I don't have much to add other then other comments I agree that it needs a few more gamy aspects. But as is its a very fun experience
May 18 10:29:45 14h 01m Lord of Hosts ♥ 0 This finally got me to emulator TempleOS, thanks for the reason to do so!
May 18 22:03:07 11h 33m Bloodrush -DELUXE- ♥ 1 Really incredible game and exaction! but while playing it I did find the control scheme a bit unintuitive. an option to hold right click to switch to the package mode and release your throw when you release the right mouse button would make it feel a lot smoother in my opinion rather then right click then right click again to throw package
May 19 22:29:07 24h 26m Wrath of Joey Bob, son of Garharanth ♥ 2 Thanks for the rating last moment. I love the sound and art, and the concept is cool. but i did run in to a few issues, I found extremely hard to get even just a few boxs on the car with out having a box end up on the accelerator. also it was a bit jarring how boxes always tried to be to your right when picking them up. I think the idea is really cool and a few washs of polish could leave you with some thing great!
May 19 22:40:20 11m 13s Cradle Courier: Stork 17 ♥ 1 Amazing game, I think that in the future making a web build would do you a great service in terms of reach, and maybe adding in a mode that has checkpoints for people who suck like me 😅