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Feedback comments for LD53
Pete Valeo's games and stats for all events →
| Timestamp | Since previous | Game | Pete Valeo's comment | |
|---|---|---|---|---|
| May 2 05:16:51 | Asteroid Outlaws | ♥ 2 | Very impressive! The physics/motion felt very realistic - almost too much so, in that trying to steer and direct the ship and manage them momentum was definitely a challenge. The graphics and visual effects were all really solid, and the soundtrack definitely had personality. Excellent work, especially for a 2-person team. | |
| May 2 05:21:13 | 4m 22s | Special Delivery | ♥ 1 | Man - the feel of the physics was extremely solid. Really liked the 3D pixel-art aesthetic, and the feel of the package bouncing around was very satisfying. Couldn't figure out how to get the claw working, and it kind of felt like something wasn't working (I couldn't really get the package to go anywhere), but as far as a physics sim, it felt really, really nice - which is hard to manage. Good work! |
| May 2 05:28:05 | 6m 52s | The Kings Scam | ♥ 1 | Very impressive motion/controls. Maybe I don't have a good sense of the complexity of making a working 3D FPS environment/engine, but I was definitely surprised at how high-quality (if very simple) the 3D work was. The feel of the arrows was nice - not particularly easy to hit targets, but very satisfying to try. It very much had a vibe/feel to it that was enjoyable - and shockingly high frame rate for a web build. Well done! |
| May 2 05:32:35 | 4m 30s | City Runners | ♥ 0 | Man - very cool. The feel of the jump was a little bit too quick for my tastes, but it was fair in terms of navigation speed/complexity given the obstacles and terrain, so I can't fault it for my own personal preferences. The style and look-and-feel was distinctive, and the audio really worked well - even though it didn't fit the visual aesthetic necessarily it still felt like it worked well with the overall energy of the game. Job well done! |
| May 2 05:39:29 | 6m 54s | Pack 'Em Up | ♥ 1 | This game is the definition of less-is-more. Incredibly satisfying packing physics, straightforward and uncomplicated-but-deep mechanics, perfectly matched graphics, and sound that fit the game exactly right. I would have been impressed if this was a full weekend project, but for having pivoted from the main idea and turned it around in one day, this submission floored me. Job very well done. |
| May 2 16:03:50 | 10h 24m | Drone Delivery | ♥ 1 | Nice work! Was a little it hard to tell where pickup/drop zone was because of the shadow effect (which was visually cool - just a lil confusing), but once I got that, it was a straightforward and fun challenge. Graphics/sound were very acceptable for a weekend game, and the story/premise was definitely relevant to the modern moment. Definite moments of anxiety when the low-battery alarm was going and I was far away from the charging station - overall a very solid offering! |
| May 3 16:26:25 | 24h 22m | Croc Crate Consignment | ♥ 0 | It was a little unclear where I was supposed to go at first, but once I figured out the little white diamond shape was the arrow, it all made sense and I was able to actually play! The lighting effects were super cool, and I really appreciated the commentary from the croc. Collision detection was sometimes a little unpredictable, but the feel of the momentum of the different vehicles more than made up for it - it was super satisfying to drive/turn/stop on the package delivery pads. Music and sounds were perfectly appropriate for a LD game. Overall, very nicely done! |
| May 3 17:38:58 | 1h 12m | Worm Eats Inc. | ♥ 1 | Incredibly charming game. The pace was slow but somehow not boring? The music was perfectly matched, and the graphics were extremely simple but effective. Even though there was not much in the way of action (it's just clicking and dragging), the music being calming and the pace being just fast enough to feel like it wasn't stalled out was very enjoyable. Well done! |