Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Marcos Tulio Cavalcante
Feedback comments for LD53
Marcos Tulio Cavalcante's games and stats for all events →
| Timestamp | Since previous | Game | Marcos Tulio Cavalcante's comment | |
|---|---|---|---|---|
| May 2 17:24:39 | Santa's Workshop | ♥ 2 | Very interesting, a little confusing in some parts but nothing that an interactive tutorial does not solve. | |
| May 3 00:56:57 | 7h 32m | Fetch Quest Simulator | ♥ 1 | I found the game very interesting. One of the things that bothered me and got in the way is the npc talking to the collision, it ends up getting stuck. It would be nice if you only talk when you have interaction. The graphics are very simple, the opening screen could be better done. It would be nice if it had a logo and text that matches the art. But congratulations are in order, basically a postman from the Middle Ages. lol |
| May 3 04:36:53 | 3h 39m | Air Delivery | ♥ 2 | I really liked it. I only screwed up after I took the paper plane, maybe my English is getting in the way. |
| May 3 11:05:09 | 6h 28m | Dragon Express | ♥ 1 | I also found it confusing, need to improve the collisions. The art of the bridge was very different from the others. I believe that the purpose of the game is to capture a monster and put to fight with others, but I did not achieve this. The ideal would be to force a first battle where the player uses the item and captures the first monster. |
| May 3 13:34:04 | 2h 28m | Pizza Pete's Peculiar Predicament | ♥ 1 | I thought it was fun, I don't think the mechanics fit with the theme. Maybe if it was an open setting with houses it would be more suitable. I did not find the mechanics of the doors good, such as obstacles. Perhaps in another context, with a story where the character is dreaming or has gone to a parallel dimension would be more befitting. |