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Feedback comments for LD53
jkyd's games and stats for all events →
| Timestamp | Since previous | Game | jkyd's comment | |
|---|---|---|---|---|
| May 2 07:21:01 | The Smuggler's Map | ♥ 2 | I really like the theme and the drawing-of-the-ship-route mechanic was very fun! While pretty to look at, I found the icons a little hard to understand/read -- especially with the background image not scaling to 100% width on full screen. Awesome job overall! | |
| May 2 18:33:44 | 11h 12m | MailBeats ✉️🎶 | ♥ 1 | Nice game! Took me longer than I care to admit to figure out how to hit those traffic cones, but super satisfying once I figured it out |
| May 2 18:52:59 | 19m 15s | Pigeon Post | ♥ 2 | Love the pigeon theming, art-style, and audio! A tutorial skip and longer playtime/more mail to send would be fantastic, Herb is one hungry boy |
| May 2 21:09:28 | 2h 16m | Diseased Dirigible | ♥ 3 | That was super fun! The audio was great, love the art style, and the switching characters mechanic is a fantastic idea. Great submission! |
| May 2 21:34:41 | 25m 13s | Love Birds | ♥ 2 | Very cute! Love the mad-libs component, but the intro stills really take the cake :) |
| May 2 21:53:38 | 18m 57s | Package Deal | ♥ 2 | Really liked the concept and the story-telling! The audio did a really good job of setting the mood as well |
| May 2 22:35:09 | 41m 31s | Fuscus and The Garlic Kin | ♥ 2 | This is awesome! The art style and palette are really well done and consistent. I wonder if removing the "sliding" of the frog on the ground (like making him stick wherever you land) would make it feel more satisfying to control and lend itself better to looking/feeling like a frog jumping. Regardless, fantastic submission! |
| May 2 23:04:43 | 29m 34s | Pack Bringer | ♥ 1 | Awesome sokoban-style game! Everything's very polished and satisfying to play |
| May 15 20:13:20 | 309h 08m | Postage Please! | ♥ 1 | Glad I finally got the chance to check this out! I found the controls intuitive and appreciated the different highlight colour on the cursor when items were held/the flashing "call" button when trying to initially figure out the gameplay. Thew colleague passing notes was a great take on citations from papers please, although they did feel very chatty when they were supposed to be working :) Also the extra pages on the sides of the books to show you whether you can flip in that direction was a really nice touch. Nice job! |
| May 15 20:39:05 | 25m 45s | Post the Most | ♥ 2 | I like the concept of having to take postage off other some letters in order to send others! I found it a bit difficult to put some of the large letters into the blue/red bins -- they kept getting stuck and didn't always respawn. Also, I felt like having two different styles of moving items around ("click to pick up/drop" for letters and "click and hold" to move stamps) didn't lend itself to being intuitive. Great job overall though! We also did a papers-please-like game so it's really cool to see other team's take on the genre and some pretty creative solutions to the problems we were running into :) |
| May 15 21:11:12 | 32m 07s | B.I.T.E | ♥ 1 | Had a lot of fun playing through the post-jam version -- the LD-jam one was having a hard time loading. Love the vampiric contraband theme, and the x-ray vision is such a great mechanic for making an simple task that is still rewarding/intriguing for the player. Not sure if I was just an unlucky package inspector, but very few packages actually had contraband in them. However, when I did finally find some sneaky stakes, stamping "deny" was super satisfying. Great job overall! We also did a papers-please-like game so it’s really cool to see other team’s take on the genre and some pretty creative solutions to the problems we were running into :) |
| May 15 22:58:21 | 1h 47m | Sorted | ♥ 1 | Really liked the concept of bad handwriting making the letter undeliverable and it was pretty fun to sort the mail into the slots! Great job overall! We also did a papers-please-like game so it’s really cool to see other team’s take on the genre and some pretty creative solutions to the problems we were running into :) |
| May 16 03:49:13 | 4h 50m | DECRYPTOR | ♥ 1 | That was fantastic! I definitely have a weak spot for narrative games, and this one really pulled me in. The audio/graphics/general mood was very cohesive, and figuring out how to activate the pillars was genuinely quite fun :) I agree with the sentiment of some of the other comments regarding the amount of clicking required, but it did make it feel like you had to work for the messages/clues while giving you some time to try and figure it out on your own -- awesome entry! |
| May 16 04:05:07 | 15m 54s | Stamp-ede! | ♥ 1 | This was really fun! I really liked the idea of incorporating two hands into the mix -- it definitely added to the chaos of processing packages. I think the mechanic also paired really well with only having to match the colours for stamps and deciding where to sort the mail, as it's very satisfying to fly through processing packages. Great job overall! We also did a papers-please-like game so it’s really cool to see other team’s take on the genre and some pretty creative solutions to the problems we were running into :) |
| May 16 04:09:58 | 4m 51s | Devil's Corp | ♥ 3 | Very cool! Love the intro stills, the vibes are very cohesive across the board and the juice is great :) |