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Feedback comments for LD53
Gatlink's games and stats for all events →
| Timestamp | Since previous | Game | Gatlink's comment | |
|---|---|---|---|---|
| May 3 08:36:47 | Desert Mayhem | ♥ 2 | It looks really nice, and the main idea is really interesting! Controls feels a bit weird at first, but after some upgrades it gets better. Picking up body parts is really hard, maybe slow motion or even a pause when the trunk is opened would help, as well as bigger hitboxes for the body part. Good job though, I could really see this expanded upon. | |
| May 5 20:05:12 | 59h 28m | Message to the End | ♥ 1 | It's not my type of game but it's really well made. Good job! |
| May 6 11:49:52 | 15h 44m | Cleopatra's Pizza | ♥ 1 | Really fun entry! It moves well, the art is good and the gameplay is solid. I felt like sometimes my character wasn't jumping when I wanted, if it's not already in there maybe some coyote time or input buffer would be good, if it is you might want to be a bit more generous. Good job! |
| May 6 11:57:37 | 7m 45s | Level Delivery System | ♥ 2 | I think you are crazy. Implementing 4 different gameplays, with 4 different levels that can be played with any character seems like an impossible task for a jam. Yet you made it. It might not be the best looking game I've seen this jam but it's definitely the more inventive! |
| May 6 12:06:47 | 9m 10s | Apocalypse Prime | ♥ 2 | I love te idea but being interrupted so often by dialogues kinda killed the fun for me. Also collisions on the collapsed buildings you're supposed to drive on to get higher is messed, I ended up getting stuck and lost due to the timer :( I wish you had more time to polish it, it would have been amazing |
| May 6 12:14:13 | 7m 26s | Cargo Chaos | ♥ 1 | As some people said, objects should spawn out of the screen to give enough time to players to react. Some UI to show how many packages you have would be cool too. The gameplay is classic but well executed, other than what I just said, so good job! |
| May 6 12:19:35 | 5m 22s | Last Stand Delivery | ♥ 3 | Nice art, nice twist on a well-known genre, great job! |
| May 6 16:45:26 | 4h 25m | Viking Delivery | ♥ 1 | I'm not sure where I was supposed to deliver the packages, an arrow with a different color, or at least some feedback when I did deliver things would have helped. The art is cute and the music quite relaxing, which makes it a cosy experience that's nice to play. |
| May 6 16:49:52 | 4m 26s | Rush Deliverance | ♥ 2 | It's simple but it's good, I actually replayed it a second time, which doesn't happen often during jams x) Well done! |
| May 6 17:01:59 | 12m 07s | Apocalypse Express | ♥ 1 | Pretty solid entry, and very impressive. I got stuck after getting the weapons, nobody wanted to talk to me anymore, and I think you left some debug text and gizmos in there, but it is still really impressive. Good job! |
| May 7 12:37:43 | 19h 35m | Shiver Deliver | ♥ 1 | First thing first, the mood is amazing. The end (I don't know if it is the end but I tried twice and couldn't get further than that) really spooked me, the first AND the second time. I don't have much else to say except good job! |
| May 7 12:45:09 | 7m 26s | News Flash! | ♥ 3 | The newspaper physics drove me crazy x) Time and time again I shot a newspaper on the target, just to see it slide out of it, which made me stop in my tracks to shoot again, going against the idea of speed you seemed to want for your game. I felt like jumping wasn't needed, a more carefully crafted level would have helped with that. Movement feels good though, and the idea is neat. |
| May 7 12:56:51 | 11m 42s | Dragon Express | ♥ 0 | I never understood where I was supposed to go and got scolded by the first NPC when I tried to ask again :( |
| May 7 13:02:52 | 6m 01s | Delivery and Hunting for Lavatory (DHL) | ♥ 1 | Classic gameplay with a nice twist. If I were to improve one thing, it would be the camera who lags behind the player, while it should show what's ahead. Still, good job! |
| May 11 08:59:21 | 91h 56m | Pigeon Splat | ♥ 1 | I'll admit it, I'm not a fan of the "fantasy" of your game. That said, it is really satisfying to play. Learning to anticipate the trajectory of your "projectile" and combining that with the varying speeds of the NPCs is really engaging. I really enjoyed my time with it! |
| May 11 09:09:56 | 10m 35s | Package Passage | ♥ 1 | I loved everything about his game. The controls are good, the music is incredible, the level is well made... I wish there were more hip hop in video games, I love that kind of vibe. Great job, it was amazing. |
| May 11 09:30:30 | 20m 34s | demaker.s game | ♥ 0 | It's a really impressive entry! The graphics are great and the main idea is awesome. I had a problem where the GBA would not have mouse steering anymore, but I couldn't really understand what triggered it. The PSP is really frustrating to use because of the huge reload time. A better feedback as to your bullets hitting an enemy or not would be great too, I spent way too much time in that room with a TV really high up before realizing that I was hitting it. The dash felt a bit useless, I think I cleared the room where you're supposed to use it with jumps instead. Anyway it is still one of the best entries I've seen, I am really impressed. |