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Feedback comments for LD53
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| Timestamp | Since previous | Game | EvilScotsman's comment | |
|---|---|---|---|---|
| May 3 00:27:47 | Signs of Corruption | ♥ 1 | I felt like the game could do with some more visual communication to help keep players on track. The most helpful would be an icon over town tiles showing if there is an agent, a corrupted or corrupted agent in town. Additionally, if you could indicate which towns have had bodies discovered in them. I seemed to have a problem when cycling through agents, clicking the agent button at the top didn't always work and I'd have to keep clicking between agents and corrupted until it did. Otherwise this was a cool game, keep up the good work! | |
| May 3 00:37:56 | 10m 09s | Whispers in the Lab | ♥ 2 | Really cool art and particles, and a tricky mechanic. Could do with a little sound though. |
| May 3 00:52:06 | 14m 10s | Cell | ♥ 0 | This is actually so good, well done! I really loved this, especially when you get to the end and you're hearing all the satisfying 'blips' all at once. As you say, the font is all messed up and that's a real shame cause this is otherwise a really fun game. |
| May 3 01:17:34 | 25m 28s | Haul and Pray | ♥ 3 | You've made such a intriguing world, I now really want to know more such as what was meant by the warning 'this is your last chance to reconsider', what was the role of the priestess and the mansion. Wonderful game, amazing art and music. |
| May 7 18:43:04 | 113h 25m | HUEBER | ♥ 2 | I'm a little confused. I think I've understood the main game mechanic: you don't deliver to and from locations directly, you have to encircle those locations with districts and create links between the districts instead. But I've gotten stuck here, I'm delivering raw green to this house district but the green house wont seem to accept it. Untitled.png Otherwise this is a cool game! |
| May 8 23:29:35 | 28h 46m | Package Panic | ♥ 1 | Nice and simple game, easy to understand. Could possibly do with some more levels. Good presentation as well. |
| May 8 23:33:36 | 4m 01s | Before It Gets Cold | ♥ 1 | Good game, I liked your models. Could do with a little sound/music and maybe some scenery at the side of the roads. Good job! |
| May 8 23:40:52 | 7m 16s | Zero gravity delivery | ♥ 1 | A challenging game, I struggled to get much of a score. Cool concept, good job! |
| May 8 23:46:32 | 5m 40s | House on Time | ♥ 1 | You've got really good art and interesting music but I wish there was more to the gameplay. |
| May 9 00:06:06 | 19m 34s | Frontline Express | ♥ 3 | Good job making all these assets for the jam, really good work! The gameplay was fun and an interesting idea. If you were to expand on this I'd suggest each frontline is fighting a seperate battle, and depending on the amount of supplies they have, the better they do until they win. Better yet, the frontlines start off closer to the supply depo, and each time they win a battle, that frontline moves forward and farther from the supply depo. But overall, neat idea and good art! |
| May 9 00:23:58 | 17m 52s | Loading Zone | ♥ 1 | Actually a pretty fun game, like a strange version of solitare. It's a shame that you can easily lose to RNG though, I had a ton of black boxes but a black lorry never came. |
| May 9 00:47:25 | 23m 27s | Triangle Jack | ♥ 0 | Nice lighthearted beat-em-up! The timings on a lot of the animations worked pretty well for comedic effect. I also liked the sequence where the camera zoomed out to show a huge building, only for the resident to reject the package. |