Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → buloz
Feedback comments for LD53
buloz's games and stats for all events →
| Timestamp | Since previous | Game | buloz's comment | |
|---|---|---|---|---|
| May 2 22:57:12 | DeliverHood | ♥ 2 | Smooth and unique gameplay, amazing arts, seems clean and bugfree. Also, the approach of the theme is really clever. Such a clean submit ❤️ | |
| May 3 21:14:04 | 22h 16m | Message Delivered | ♥ 0 | This is a clever approach to the theme, I loved the "glitchy" UI style that is not flooded on the screen, the vibe is clean and effective. Would love to see more, thank you |
| May 3 21:23:06 | 9m 02s | Ultimate Package | ♥ 2 | Ennemy collision are a bit clingy and could feel better with more feedback, also the physics of main character could use some tuning. I loved the art though + I really enjoyed the "credits" cutscene intro. With a bit more time for tuning I'm sure you'd get it real smooth, well done ! |
| May 3 21:33:41 | 10m 35s | Hell'o-Cargo | ♥ 6 | The sprites, the animation, the purple-ish atmosphere, the ennemies, the sound, the collision feedback, are all very polished. This is a banger, keep going ! |
| May 3 21:41:15 | 7m 34s | Isles Express | ♥ 1 | At first I was sceptical about the physics but you get used to it really fast and it feels smooth. The arts are amazing, and the retro style is winking. Nice work ! |
| May 3 21:44:24 | 3m 09s | Zebees | ♥ 3 | This is so cute 🥹 I love bees |
| May 3 21:55:01 | 10m 37s | Crystallium | ♥ 2 | Gameplay is simple, the controls are smooth, I love the way progression is displayed on the truck. But man, the sprites, the shaders and the way the level "collapses"... it's sooo pretty ! The atmosphere is lit thanks to little details |
| May 3 21:56:28 | 1m 27s | Office Rush | ♥ 1 | Controls feels a bit clingy but the sprites bro 😍 |
| May 3 22:18:02 | 21m 34s | Deep Sands Delivery | ♥ 1 | The core concepts works very well and is a very unique approach. The shooting would be way less frustrating if the player aiming direction was applied before shooting. I like the detail of how the camera zoom in and out according to ship speed. With the ability to build ship extensions or "satellites" to build a cozy base out of your ship, it would have been perfect. I would LOVE to see this game in coop with adjusted swarm spawns and difficulty. Impressive work, well done ! |