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Feedback comments for LD53
benk's games and stats for all events →
| Timestamp | Since previous | Game | benk's comment | |
|---|---|---|---|---|
| May 2 07:30:02 | Rat Souls: The Ferryrat | ♥ 4 | the highlight for me was the atmosphere of the game, especially the music, but i also really liked the art aesthetic, palette/fog. having some lore running through it is what made me want to keep playing to the end. some nice additional touches could have been: - smooth camera (ideally smooth character movement too), as others have said. - faint bobbing animation that matches with the sound, slow in the foyer and faster in the tunnels. - something to distinguish the gameplay. - a way to make dialogue go faster (on subsequent runs at least), or something to do while the dialogue is scrolling. nice job though! | |
| May 2 07:47:50 | 17m 48s | Heart-Warming Deliveries | ♥ 3 | this is incredibly polished and satisfying and i really want to finish it... but i must be missing something... how do you finish level 3? i get to here using i swear the most economic movements: Screenshot 2023-05-02 at 5.48.49 pm.png |
| May 2 08:00:53 | 13m 03s | Hungry Creatures | ♥ 3 | i think there is something here, it's like "what if the witcher was a delivery guy" and i'm into that. it's too much for me in a jam though - the scope needs to be pared way down. the cars were getting stuck in the water, the map was beautiful but hard to use, and giving blood to the bats didn't feel significant. IMO, more time making it feel good to play, less time developing complexity. |
| May 4 11:03:14 | 51h 02m | Constellation Courier | ♥ 4 | Really sweet game, glad I played it. Touching in a way. The characters were the highlight for me and the quirky planet arena the whole thing suited it well. Music was great. I think some audio ambience and highlights would have elevated it. I was also losing track of who the letters were from or about... some kind of avatar popping up when somebody was referred to would have been good. |
| May 4 13:58:30 | 2h 55m | Man with a Van | ♥ 4 | really charming and polished game. the animations + audio + pathfinding hints and path following made it feel really snappy. the tutorial flow is very nice. tbh the economy aspect didn't grab me, i know that this stuff is super hard to balance / scope creep etc / but different packages and other variations would have helped. btw i *never* plug my own games, but the moment i spun into yours it reminded me of ours :-) similar sort of vibe and audio cues... but with trains, and puzzles instead of an economy. i won't link to it out of politeness, but check it out if you're curious. |
| May 5 09:06:38 | 19h 08m | Flooding Fisherman | ♥ 4 | I really dig the art style and the overall vibe with the lore and music. Feels alive. The mechanic was nice but it seemed incomplete, the main challenge was switching between the rods but that was pretty finicky. |
| May 6 01:37:39 | 16h 31m | Pizza Cat | ♥ 1 | There was something enjoyable about running around following an arrow along the road (though the road had no effect?) and avoiding the cats. The music helped a lot. Something to add stakes would be good, like a score or things changing besides spawning cats. |
| May 6 03:11:44 | 1h 34m | 🗣️ MR SPEECH: The Purr-fect Pitch | ♥ 2 | you have made a perfect game, because it might be the funniest game i've played since warioware. amazing. audio was perfect. graphics... well i didn't get many of the cat images because i was enjoying the words going past too much. the gameplay is obviously pretty easy but it doesn't matter, it's all part of the joke. to me anyway :-) the david tennant dude was wonderful, i guess AI generated? |
| May 6 06:21:32 | 3h 09m | Cracken Cargo | ♥ 2 | super fun music, incredible visuals, great touches like all the audio cues and the way the tentacles reach out. i found throwing the cargo difficult, the little plaform on the boat didn't have any utility because they'd just fall off and it was more fun trying to fling them anyway. great game :-) |
| May 6 06:32:22 | 10m 50s | Note | ♥ 1 | really sweet music box simulator, it was nice to hear the bouncing notes complenent the music. like you've / others have said with the slow rotation speed and very bouncy physics it's tricky to finish the game. |