Foon → Ludum Dare Explorer → LD53 → Feedback comment stats → Belea
Feedback comments for LD53
Belea's games and stats for all events →
| Timestamp | Since previous | Game | Belea's comment | |
|---|---|---|---|---|
| May 1 02:51:52 | Ouija | ♥ 1 | What a delighful game! I have to admit I was a little bit scared while playing hahah After playing I double checked it was indeed a COMPO game. It's amazing you could achieve these visuals in just 48 hours, great work! If I can give you some (hopely helpful) feedback, sometimes the ouija felt a little bit too slow and monotonous. Maybe some frantic or herratic movements would improve the mood. All that said, an amazing result, one of my favourites so far. Congratulations! | |
| May 1 03:00:30 | 8m 38s | Papi's Delivery Ops: Cardbark Infiltration | ♥ 4 | Now I want to pet Papi. I'm glad he got back home at least. Nice game. The final picture is really lovely, you can totally feel the emotion of the moment. If I can give you some feedback, sometimes the box gets a little bit glitched in tight turns close to any objects. Just visuals though. Overall a nice experience. I loved how easy it was to understand what you have to do. The initial conversation was quite funny too! Great work! |
| May 1 13:22:34 | 10h 22m | Don't Stranding | ♥ 1 | At first, I was afraid I was going too fast and the boxes were falling out of the boat. But then I realized that it didn't matter that much, haha I found a cure, so everyone can thank me 👀 If I may offer some (hopefully useful) feedback, it was a little bit confusing that the camera continued to move while I was interacting with the UI. Perhaps blocking the camera movement when the UI is opened would have been helpful. In summary, this was a short but enjoyable experience, with an unexpected twist. Great job!! :D |
| May 1 13:37:45 | 15m 11s | Lost at Sea | ♥ 2 | I really enjoyed playing this game! The name is quite accurate because I got "lost at sea" a few times before I could deliver my first package, haha Initially, I missed having some kind of indicator of my position on the map. However, once I got used to opening the map every time I saw an island and trusting my instincts when there was only sea around me, I appreciated doing it the traditional way. I also liked the game's aesthetics and mood, such as the names of the villages and the boat effects. Overall, the game was a great experience. Great job! :D |
| May 1 14:17:39 | 39m 54s | Joy | ♥ 2 | I loved the aesthetics of this game! The color palette is lovely, and the sound really sets the mood. I tried to reach the third power-up, but I think I'm just really bad at playing this kind of game, haha! I'll try again later with a fresh mindset because I really want to reach the end. As for feedback, I think the time between jumps could be a little shorter. Sometimes, when you have to move long distances, it can be a bit tedious. However, the music and overall mood do help make the movement more enjoyable. I really liked the mechanic of allowing multiple jumps. Overall, great work! :D |
| May 1 18:03:29 | 3h 45m | Sender Not Found | ♥ 2 | I loved this game! The way the story is told and the twist at the end are so cool. I appreciate how the story starts to emerge from the very beginning with the 'wrong' answers, although I didn't realize until the last few emails that you could only choose the correct option, I tried my best to be a "good worker". If I may give some feedback, I found the keywords being case-sensitive a little bit annoying after a few emails (Maybe it's me that I'm very slow at typing, I ended up copy-pasting them, haha). I wonder if making the keywords not case-sensitive or allowing players to copy the keywords from the chat when clicking on them would speed up the pacing. A solid text driven game, It might be my favorite so far. Amazing work! |