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Apple Dash

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TimestampSince previousGameApple Dash's comment
May 3 16:56:07 On Time ♥ 1 I think it has a core of a fun little arcade game, you just have to work on the balance a bit. Right now it's a little too hard to lose (in fact, I quit the game myself after getting 70 seconds on the timer). And the game doesn't change with time — it doesn't get faster, it doesn't spawn more food, it doesn't introduce obstacles. So, my advice would be to spawn more food in each wave and give player progressively less time at the end of each wave. This way, the game would get faster and more frantic as the time goes on and way more fun to go after the high score. Oh, and the diagonal movements are double the normal speed, so it's a good idea to normalize the player input before moving the character.
May 3 17:07:04 10m 57s Soul Delivery System ♥ 2 It's really neat and satisfying (if a little light on the challenge). The only minor gripe is that the pickup speed and radius are a little small, so you have to wait a bit for the souls to fly to you. Fine at the start, but I really wouldn't have minded upgrades to those.
May 3 17:50:22 43m 18s Cargoborn ♥ 2 As a former deliveryman, I can say that this game is scarily realistic. It is tedious and quite boring, and you do start to question your life choices after about 20 minutes (just like in a real delivery job). So, as a _game_, it would probably work better as a score attack thingy. You get 5 parcels and have to deliver them in time, then you return to base and do it all again. Same mechanics, slightly different context. But as a game jam entry where time is super limited (especially if you're working solo), it's decent. It's impressive that you have all these core mechanics working really well together, and the game is quite pretty on top of that.
May 3 18:12:10 21m 48s Pro Epistula Mori ♥ 0 I didn't think that you can make a silly WW1 game, but here we are. I really liked the writing and how it fits the gameplay. As for the gameplay, it can be a bit annoying later on, when the shelling becomes overwhelming and your movement is slowed down because of all the craters.
May 3 18:44:10 32m 00s Giggle Groove ♥ 1 Oh my god, my game _did_ remind you of your entry. It's uncanny how similar these games are in concept and execution (and even in the cover image). Yours is better tho. Well, at least it's easier to pick up and have fun in it. It's, like, an actual rhythm game, instead of a weirder, less conventional rhythm game. So, uh, obviously, I really like the idea and execution, considering, _you know_.
May 6 19:00:23 72h 16m Togo ♥ 1 As some people before me said – there is an issue with pacing. The game would benefit from being a bit shorter (maybe, it should last as long as 3 days last in the current version). But what makes the problem with pacing even worse is the lack of content. I have encountered the total of 5 events in the game (the wind, the money on the ground, the injury, the frozen lake, and the bear in the very end). Only 3 had some form of choice. This is just not enough. The game could've worked if there were more events, happening unpredictably (instead of a single event at the half way point). But as it was released, it just feels unfinished (and I'm not even talking about visuals, those are forgivable for the game jams). The concept itself is not even scratching its full potential. Force me to make difficult decisions, make me prepare for a journey by buying different resources, make the time a factor that you even have to consider, make the game more difficult as a whole.
May 6 19:22:39 22m 16s BHAIbOEN ♥ 1 Shame you chose to opt out of graphics, the art direction is genuinely great and adds to the humour. But then, everything adds to the humour, so it's fine, I guess. As for nitpicks, it's understandable, when a game jam lacks sounds completely, but they could add so much to the atmosphere. Second – I think, if women were a little more forgiving with how you throw babies (maybe jump for them or pick them off the floor), it would make it easier to adjust to controls. But yeah, overall it's a genuinely great little game.
May 6 19:28:44 6m 05s Order Up! ♥ 0 It's very unwieldy on the laptop's touchpad, so I'm quite terrible at it, but I do like the concept regardless. It is a fun little arcade game that was pretty nicely executed. And the hand drawn art and Scratch sounds make it kinda endearing in a way.
May 6 19:34:37 5m 53s Balloon Dropper ♥ 0 Shame that this is the kind of feedback that I'm forced to provide, but it's quite broken on Mac. Screenshot 2023-05-06 at 22.32.33.png
May 11 16:30:21 116h 55m Blood and flavor ♥ 4 It's a really creative and addictive puzzle game, I liked it a lot. One thing I would nitpick is a lack of a restart button. Sometimes I would get myself stuck in an annoying situation, where I would like to just reset the puzzle pieces. Although, I never got myself soft-locked, so at least it's not game-breaking. Also, I didn't really get the horror vibes, more like a comedy-horror like MediEvil series. That's not a bad thing though.
May 18 23:13:45 174h 43m Perfect Delivery ♥ 1 I view game jams as more of a learning experience for everyone involved more than anything else, so I like to point out every issue that I found and maybe propose some solutions. So, uh, I guess, the cursor gets offset from the package and bugs out when you move the cursor to the second screen. Here, that's pretty much all issues with this game. Everything else is just great. I like the presentation of it all, music, sounds and visuals all fit together really well. And I like the gameplay a lot. It's simple, sure, but it's such a tightly designed little game. I also appreciate how readable it is. Despite its free-form movement, you can easily read the size of boxes, so you can strategize on what goes where.
May 18 23:33:44 19m 59s Stand & Deliver Snooker ♥ 0 It sure is a snooker game. I didn't find anything new to complain about, apart from issues mentioned above (like the ability to speed up time and "hold to select strike power" feature), but unlike other people I did actually like the controls.
May 18 23:49:13 15m 29s Pancakes Won't Wait ♥ 0 I liked the game. I really appreciated the chaotic and funny vibe. Kudos to the artist lovingly drawing the protagonist's ass in almost every frame of animation. But as for gameplay, I have complaints, because I think the game as a whole could've been so much more with just a little bit of polish. First, the majority of my play time was spent looking for the next customer, so a little direction indicator would be neat. Second, some sort of obstacles on the roads would be nice. It would complement the whole pancake-making gameplay really well, as right now there is almost no challenge in making them (as there's nothing to hit), and when there is a challenge (the cops) it feels more like a random game over than an avoidable obstacle.
May 18 23:56:48 7m 35s Trailer Trial ♥ 1 I quite liked this one. It feels like a solid foundation for a neat little physics puzzle game. I wouldn't mind playing a more polished version with more levels. Not sure about the bass-boosted music though (or maybe it's just Unity and Ludum Dare site are doing it's special thing)
May 19 00:13:22 16m 34s DroidDash ♥ 0 It's such a cozy little game. It does suffer from the usual point-and-click issues like silly puzzles that don't make a lot of real-life sense and even sort-of pixel hunting (but nowhere near as bad as some full retail games) at times, but it all adds to the charm