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Feedback comments for LD52
TPunisher33's games and stats for all events →
| Timestamp | Since previous | Game | TPunisher33's comment | |
|---|---|---|---|---|
| Jan 11 04:14:36 | H.A.R. VEST | ♥ 2 | Controls were quick and easy to use even on keyboard, audio was really great. I'd suggest offering a bit of coyote time on jumps as I often found myself dashing when I meant to jump in some of the platforming. | |
| Jan 11 04:36:11 | 21m 35s | Hustle Harvest | ♥ 1 | Cool concept, I'd love to see it fleshed out, maybe sync the nodes randomness so they always produce something that a little more on-key. |
| Jan 11 04:43:57 | 7m 46s | Harvest of Life | ♥ 2 | Fascinating game, love the hand drawn aesthetic. |
| Jan 12 03:40:49 | 22h 56m | Beware The Wheatshifter | ♥ 1 | Great art style! I felt like the controls were a little imprecise and I got stuck on corners pretty often, maybe making the tilemap for the wheat have beveled corners when there's no adjacent or diagonal tiles would alleviate that without much implementation work. |
| Jan 12 03:50:04 | 9m 15s | Boar'd'Hell | ♥ 1 | A neat and addicting concept, definitely a blast! |
| Jan 12 18:07:46 | 14h 17m | Harvestracks | ♥ 1 | Very cute game! I like Twister for your keyboard. |
| Jan 12 18:31:46 | 24m 00s | Kilzpacho | ♥ 1 | Definitely a great game if a bit small. I wish there was an auto fire upgrade for the shotgun because my clicking finger hurts now. Also I recommend a visual effect on things when they're hit so it's easier to tell when you're doing damage. |
| Jan 12 21:53:51 | 3h 22m | The Last Outpost | ♥ 1 | Flat-out, love this game and concept. Sound needs a bit of balancing as some of it can be grating and far louder than it should be, but the only thing stopping this from being knocked out of the park is the UX, building and repairing walls can be a chore and reorganizing defense positions when expanding is tedious and error-prone. You've done a fantastic job, definitely my favorite game in the jam thus-far. |
| Jan 13 03:54:24 | 6h 00m | Catchy | ♥ 2 | The game has some gorgeous visual design and identity, excellent work! For me the biggest flaw is the power of the wind, sailing close hauled results in almost zero speed and the boat carries none of that speed when turning into the wind and attempting to tack. It's an interesting design decision I'm sure you had to make regarding the direct influence the player had on the boat and how "sailboat-ey" the boat felt to pilot and it's clear you leaned toward the former. As it is now, the boat feels more like driving a car than piloting a water craft, but that lessens the impact movement has on catching fish which is a part of the balancing act. I'd love to play a more fluid version of the game though where the sailboat behaved more like a light water-craft and carried a lot of its momentum into turns so catching fish while on the move was more engaging. Still a great concept though! |
| Jan 13 04:12:26 | 18m 02s | Branch Out | ♥ 0 | This is a very cute and relaxing game. I wish there were a few more mechanics to increase the difficulty or variety. I avoided the rocks in the dirt thinking they were obstacles for the longest time. Untitled.png |
| Jan 13 04:30:38 | 18m 12s | KICK | ♥ 2 | "I'm 80 years old, I'm retired" - Why are all games just dreams that millennials can't achieve 😠In all seriousness this was an interesting game, not terribly difficult and I'm still not 100% sure I've got a good understanding of all the mechanics, but it was chill and fun! I think a little flavor text as the years go by or maybe a description of the year's events would go a long way. |
| Jan 13 05:00:48 | 30m 10s | Brutal Harvest | ♥ 1 | This was a blast to play but super unforgiving. I wish I had a bit more leeway to see what's above me as I was shooting most of the crows blind. Definitely loved playing as anime Rayman, 10/10 on that part. |
| Jan 13 18:27:45 | 13h 26m | Monkey Oolong Harvest Bop | ♥ 2 | The monkeys are so cute and I love them. Definitely a fun game that takes a while to master, great work! |