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peringo

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TimestampSince previousGameperingo's comment
Jan 10 13:06:56 N.O.A.S. ♥ 3 This will be nutrition in 2014 Great entry. It's really cohesive, has clear direction and is a nice little package. I think the melee plants are weird though. I understand they change color to telegraph their attack, and going by the description I think I'm supposed to mash E on them? Picking plants in general is pretty fiddly because of the tiny distance you need to keep, but I think that was intentional to make it feel scrambly. I avoided the melee plants on my winning run though. Pretty funny, too!
Jan 10 13:31:19 24m 23s WARVEST ♥ 0 It's fun and cohesive. Character spritework is good and feels responsive, 8 directional as well which is great. I think the pacing could have tightened up. It took so long to get going that I thought I was doing something wrong and had to plant something, and the long start is an obstacle to start another run. In addition to that the playing field is pretty massive and movement speed is slow. Tighten the screws here and you would have a banger high score game though! Also, I'm glad you put a lot of work into Player experience regarding information with the crops growing and the HUD.
Jan 10 18:47:05 5h 15m Chess The Second ♥ 1 I think this game would be awesome in multiplayer, at least as long as my enemy is as terrible at chess as I am. In general, the idea of mixing chess movement with 4X conventions has some big potential. Great job!
Jan 10 22:06:58 3h 19m Carrot ♥ 1 There was not a single bad decision made when designing this game, hot damn. Extremely fun!