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Feedback comments for LD52
leckert's games and stats for all events →
| Timestamp | Since previous | Game | leckert's comment | |
|---|---|---|---|---|
| Jan 27 17:54:33 | Foraging Frenzy: Too Many Plants | ♥ 1 | Great mix of short-burst platforming and incremental seed hybridization! I found the gardening a bit confusing at first, but it feels great to buff up a super seed and demolish everything in your path. The art style was super polished for a game jam game too, awesome job! | |
| Jan 27 18:00:35 | 6m 02s | Down to Earth | ♥ 0 | I love how juicy the crop-is-finished-growing animation is, it makes it really easy to keep track of where to go. I also think the grow-your-own-ammo system is a great way to make movement decision more weighty than simply avoiding enemies. I Think it would be cool to allow for growing different types of plants with their own pros and cons, perhaps making them take different seed packets, number of plots, growth times, etc. for more on-the-fly strategizing! |
| Jan 27 18:06:49 | 6m 14s | CardVest | ♥ 1 | Awesome game with much more depth than I expected! There was a bit of a learning curve, but felt really satisfying to attempt to get into a sustainable flow of crop-growing. I can tell there was a lot of balancing work behind the card values, and it was definitely worth it! |
| Jan 27 18:12:53 | 6m 04s | Beat the Harvester | ♥ 1 | Really cool idea to flip the harvesting theme around, and making the player try to prevent a harvest! It's cool to see tower defense systems that don't restrict where you can place things, I think this could be extended to create a really satisfying game where you can watch your terrifying blobs of cannons annihilate farm equipment. Great job for a first entry! |
| Jan 27 18:29:44 | 16m 51s | a farmer and his fields, bound together | ♥ 1 | Great example of using gameplay to convey a theme. I felt like the amount of years I was able to complete would reflect on my character. The graphical presentation also establishes a very contained mood that reinforces the mundanity of forced repetitive labor. Awesome job! |
| Jan 27 18:37:45 | 8m 01s | Harvest Puzzle Box | ♥ 1 | Really cool puzzles! It was satisfying to see all the garden elements pop up on top of the box after each was solved. I really liked the length of the game as well, it was the perfect bite-sized experience. It would have been nice to have another indicator for the audio puzzle for those who can't hear the audio or happen to have it muted when they begin playing -- maybe like a note popping up to indicate that sound is a factor in the solution. |