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Feedback comments for LD52
Hartvichio's games and stats for all events →
| Timestamp | Since previous | Game | Hartvichio's comment | |
|---|---|---|---|---|
| Jan 12 10:20:36 | Brainma | ♥ 1 | What I liked: - sounds design fit the graphic design - What I didn't like: - the combat mechanics weren't clearly communicated - suggestion: more ui elements, like showing both walk and shoot range on mob select? Showing ammunition too perhaps? -the level design was quite bland, which is understandable given your scope. Which I think might have been a bit too big for a jam. Overall I would say this is good prototype, and I can see you gained some valuable experience. Good job! | |
| Jan 12 10:32:06 | 11m 30s | There Was A Day | ♥ 5 | I am surprised how much you were able to write in only a couple of days. The dialogue was well rounded and well executed. It was lacking in gameplay for my taste. More options or more branching would improve it for me. Good job on finishing a story driven game on time! |
| Jan 12 10:41:17 | 9m 11s | Inter-dimensional Asteroid Harvester | ♥ 1 | Very neat little game! The graphics were perfect and it was the right size for a jam. I think you picked your scope and capabilities perfectly. Good job! |
| Jan 12 11:43:37 | 1h 02m | #NoOneDeservesToBeAnEggHoover | ♥ 0 | Very moody game! The gameplay loop is very simple, but it works pretty well as a vehicle for the story. Smart design choice! Made me think about making my next game more story driven. |