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Feedback comments for LD52
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| Timestamp | Since previous | Game | Gawain Doell's comment | |
|---|---|---|---|---|
| Jan 9 22:12:42 | Overgrowth | ♥ 2 | Once the interface clicked, the game was quite fun! I loved the little graphics for the wilted plants, it was cute! The game is very hard, I'm still quite bad at it. It's all a bit overwhelming at first, but I kept wanting to try again, and had a good time! If you expand it to a bigger game, some audio feedback when plants go bad/need water/etc. would go a long way to helping the player keep up. 😄 | |
| Jan 9 22:47:47 | 35m 05s | Poo Farmer | ♥ 3 | This was definitely a strange experience. I wish there was a click needed to confirm adding poo to the barn. There were several times I was running by to defend it and deposited all my ammo instead. It needs an indicator for the nearest goblin, or at least better feedback for where they are. The last part of a wave becomes a matter of finding the last few on the map. The problem is doing so floods the map with ammo/poo and makes the game too easy from then on. I eventually was able to collect a bunch of poo and just stockpile forever. I think in general the threat level of the goblins is a bit weak. The unicorn poo is also overpowered. The later guns cost way too much ammo to fire. I had my best survival just using the shotgun since it spreads a few shots, or just tossing poo normally to conserve ammo. Most of the other guns just emptied my ammo and left me defenseless. I constantly wanted a way to upgrade how much poo I could hold to be able to use the better guns. With how low that pool is I often would instantly turn around just to cash in a trip. With all those issues, I had a hard time understanding how to play, or having much fun with this version. However, I do think there is a very fun game loop waiting in here, if you tweak a few things and improve it further. It's not that fun yet, but the groundwork is there. 😄 |
| Jan 9 23:09:35 | 21m 48s | Bewitched Boomerang | ♥ 4 | This was a fun one! I liked the extra controls touch of being able to recall the boomerang, it really opened up lots of ways to strategize. I had an issue playing in the browser, because the resolution in web is a bit too large for my monitor. But I managed with it set to full screen. The animations and artwork are awesome! |
| Jan 9 23:36:38 | 27m 03s | A Necromancer's Guide To Happy Farming | ♥ 1 | It's really rough to start out, but the writing really helps make up for it. I thought the conversations for investigating things were pretty funny. The custom graphics are great, loved the full graphic intro! The gameplay is a little boring though, it takes way too long to get going and the farming seems to be very painful and repetitive. Though given the theme of the storyline it does make sense, I still feel more could have been done to help the player smooth out the repetition. The dialog at first is funny but having it come up every time you manage a crop gets old really fast. I had the game menu break on me and locked up with the pause menu open, it's probably an RPG maker bug though, so I didn't lower the score for it. Sadly, I never saved, so my whole farm went poof. I think having the game pull up the save menu when sleeping would be a good idea to prevent this. Still, I had a lot of fun, and loved the ideas and character designs. Nice one! 😄 |
| Jan 10 04:00:21 | 4h 23m | Agent 001 | ♥ 1 | I liked the upgrade system, it's a good start to a puzzle way of fighting enemies! I can certainly see expanding this into a bigger game with different powers, combos, and then enemies to match. This is a great start and fun as is. I'd love to play a bigger game that really digs into the puzzle/shooting/actions system, it was addicting to "grow" my weapon output this way and even trap myself with a string of harvest commands out of greed. This is a great concept, and I want more! |
| Jan 10 04:24:47 | 24m 26s | Combine Harv-racer | ♥ 1 | This one is pretty cool, I loved the music, sound, and graphics! The physics of crashing were a little frustrating, with the vehicle constantly getting stuck on walls due to the accurate shape of the front. I liked the meta of having to use alternate approaches to the turns. I think the corn could have used a little more delay to fully grow to really bring that aspect of strategy out. The cows are also a little frustrating because there isn't any way to see them coming up once the player is fast, but I suppose that is part of the challenge. Nice one! 😄 |
| Jan 10 04:39:38 | 14m 51s | Slime Crime | ♥ 4 | This was pretty cool. I like how you built on the concept of those famous survivor games, but the harvesting enemy types makes the game stand out from them. It was also interesting how the player has to decide between shooting and moving, makes it very strategic to manage enemy mobs despite the simple setup. Also, the slime is awesome looking! |
| Jan 10 04:59:19 | 19m 41s | THE HARVESTING | ♥ 2 | I think the warp would work better if it also stunned the farmers. I kept warping when in trouble, but the farmers just are faster at catching up to me before I could teleport again. I felt like the teleport would be more useful if there was a mini-map or some way it reached further, or maybe if the camera view was wider. The other annoying thing is the shooting cooldown, as clicking fast seems to not shoot all the time, but there isn't an indication when I can shoot again. So I often lost because my shooting was not fast enough due to not finding the ideal rhythm of clicking. I think in general just providing feedback for the cooldowns would go a long way to making the game feel better to play. I think if we charged up a bunch of bullets in an ammo pool over time, then held down fire to release them, that would feel better with the teleporting and kiting strategies. The game is a cool concept, and I hadn't expected to play AS the wheat, so that was a funny touch. I liked it despite the flaws. It just needs a little bit more polish to feel fun to play. |
| Jan 10 05:18:26 | 19m 07s | Bearly Fitting | ♥ 2 | I loved the little comic presentation, it was adorable! I got stuck around puzzle 5, but in fairness I've never been great at this kind of puzzle. I still enjoyed my play, and the game has a lot of charm! I would have liked to see the outlines of the piece shapes when hovering over them in the bin. I had some trouble learning what veggies where what shapes, and I feel that wasn't helping me when I was stuck. Another improvement would be to put some kind of hint button that shows a single piece of the intended solution. There are a lot of "logic traps" and after several attempts at building the grid I really wanted to know a fresh way to start or just get a nudge in the right direction. |